Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
-1 status penalty to saves vs. death effects
Ability
Susceptible to Death
Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Ability
Walk the Ethereal Line [2 Actions]
The phantom walks the thin line between the Ethereal and Material Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.
Offense
Melee
Circumstance: combat round (melee)
phantom sword +14 [+9/+4] (finesse, force, magical), Damage 1d8+7 force
Offense
Ranged
Circumstance: combat round (ranged)
phantom bow +14 [+9/+4] (deadly d10, force, magical, range increment 120 feet, volley 30 feet), Damage 1d8+5 force
Trait
Ethereal
Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Phantom
A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death, but are not undead.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
disease
paralyzed
poison
precision
Language
Common
Perception
darkvision
Resistance
all damage 3 (except force or ghost touch