Size:
Tiny
Type:
Animal
Form:
crawling insect
Temper:
predatory
# App:
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground: 25
Climb/Arboreal: 25
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
2 (1d6-1 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison
Bite - injury; save Death; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage and 1d8 poison damage; cure 1 save.
Action
1 bite
Poison
Action
bite
1 * bite (poison)
Special
Poison
Causes victims to become horribly sick for ten days (save versus poison): no physical activity possible except half speed movement.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Giant Centipede Venom
(poison) Saving Throw DC 14 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round) Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)
Offense
Melee
Circumstance: combat round (melee)
mandibles +6 [+1/-4] (finesse), Damage 1d4-1 piercing plus giant centipede venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
1' long centipedes that dwell in dark, damp locations.
OSE