Actions/Abilities/Traits: (OSR)
Special
|Evasion
You can avoid damage from many area-effect attacks. If you make a successful Breath saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Special
|Evasion
Gripplis can move through non-magical difficult terrain at normal speed in swamps.
Special
|Evasion
Swamp Stride Woodland Stride You may move through any sort of magical undergrowth (such as natural thorns, briars, overgrown areas, and similar terrains) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Self-Sufficient
Action
Melee 1
short sword +3 (1d4+1/19-20)
Action
Ranged 1
dart +5 (1d3+1) or
Special
Swamp Stride (Ex)
A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.