Size:
Gargantuan
Type:
Animal
Form:
vermian
Temper:
# App:
1-2 (1-4)
Lair:
Diet:
scavenger
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
60' (20')
Climb/Arboreal:
Flight:
Swim:
20
Benthic:
Burrow:
40
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 bite/1 sting
2-16/1-8 + poison

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 17 (5d6) acid damage at the start of each of the worm's turns. If the worm takes 20 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Action
Multiattack
The worm makes two attacks: one with its bite and one with its stinger.
Action
Tail Stinger
Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Special
Tunneler
The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
25 (4d8+12/19-20 plus
Special (Ex)
Poison

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (2d8)
Action
sting
1 * sting (1d8 + poison)
Special
Swallow whole
A bite attack roll of 20, or 4 or more than the target number required, indicates that a human-sized (or smaller) victim is swallowed. Inside the worm's belly: suffer 3d6 damage per round (until the worm dies); may attack with sharp weapons at -4 to hit; body digested in 6 turns after death.
Special
Poison
Causes death (save vs poison).
Special
In restricted spaces
May not always be able to bite and sting at once.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison|Swallow Whole
Sting - injury; save Death; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves.
Special
|Poison|Swallow Whole
The creature makes one bite Attack as a full-round action against a victim it has struck successfully the round prior. If the Attack hits, the target is swallowed. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the creature, and it takes cold damage at the start of each of the creature's turns. The creature can have only one target swallowed at a time. If the creature dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. Swallowed creatures take damage each round equal to 1/4 this creature's weakest normal melee attack until they escape; escaping requires cutting your way out (AC as creature; stomach has HP equal to 1/4 the creatures' total HP max).

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Awesome Blow
Action
Feat 2
Critical Focus
Action
Feat 3
Improved Bull Rush
Action
Feat 4
Improved Critical (bite)
Action
Feat 5
Power Attack
Action
Feat 6
Staggering Critical
Action
Feat 7
Weapon Focus (bite
Action
Feat 8
sting)
Action
Melee 1
bite +25 (4d8+12/19-20 plus grab)
Action
Melee 2
sting +25 (2d8+12 plus poison)
Special
Poison (Ex)
Sting-injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Fast Swallow
Circumstance: Trigger: The purple worm Grabs a creature.
The worm uses Swallow Whole.
Ability
Inexorable
The purple worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Ability
Purple Worm Venom
(poison) Saving Throw DC 32 Fortitude, Maximum Duration 6 rounds; Stage 1 5d6 poison damage and enfeebled 2 (1 round), Stage 2 6d6 poison damage, and enfeebled 2 (1 round); Stage 3 8d6 poison damage and enfeebled 2 (1 round).
Ability
Regurgitate
The purple worm can violently regurgitate a creature or boulder it has swallowed to make a ranged Strike. The Strike deals bludgeoning damage depending on the size of the projectile: Tiny deals 2d6+13, Small 3d6+13, Medium 4d6+13, Large 5d6+13, and Huge 6d6+13. A regurgitated creature takes falling damage from the height of the target or from 20 feet, whichever is greater.Boulders occupy space in the worm's stomach as a creature of equivalent size, and purple worms often have several boulders swallowed. A purple worm can use a single action to swallow a new boulder.
Ability
Rock Tunneler
A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.
Ability
Shake It Off
Circumstance: Trigger: The purple worm would be affected by a condition or adve
Frequency: once per day
The purple worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Ability
Swallow Whole
Huge, 3d6+9 bludgeoning, Rupture 24
Ability
Thrash
The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
Offense
Melee
Circumstance: combat round (melee)
jaws +28 [+23/+18] (deadly 2d10, reach 15 feet), Damage 3d10+15 piercing plus Improved Grab
Offense
Ranged
Circumstance: combat round (ranged)
regurgitate +26 [+21/+16] (brutal, range increment 60 feet), Effect: varies (see ability)
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
tremorsense (imprecise) 100 feet
Legend in the flesh, an adult purple worm measures over 65 feet and is able to burrow through the toughest of rocks. Its name comes from the color of its rough skin when it reflects light at certain angles.
The Sower of Life
Maelossas aren't the only reason life is possible in the Netherworld, it's also thanks to the work of purple worms. They're sowers of life, but extremely dangerous all the same. They could be compared to volcanoes: their presence is both destructive and fruitful. Through their wandering, they're even able to link continents together. Many adventurers have traveled down freshly dug tunnels, hoping to discover new lands. Duergar abyssal cities could never have been built without the tunnels dug under the ocean.
Deep-dwellers try to get close to them, but not too close… They set up many glyphs at the borders of their territories to keep purple worms away. The passing of these creatures, especially adults, can generate earthquakes and cave-ins. Purple worms gather in large sand deserts to lay their eggs. This way, their offspring begin life in a soft ground, before tackling harder and harder terrain.
Controlling Purple Worms
Some duergar study the use of purple worms in order to excavate the Netherworld at their leisure. While a long shot, this method seems very promising to them. Purple worms could also be of interest to the duergar militarily, if they could be lured toward their enemies. For this, they primarily use thumpers to attract purple worms. By using multiple thumpers working together, it could be possible to direct them on a desired path.
5e SRD
Gigantic, slimy worms with bodies 100' long and 8-10' thick. Bore tunnels through the earth and come to the surface to eat other creatures.
OSE