Size:
Large
Type:
Monstrosity
Form:
serpentine
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Action
Gore
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 4) piercing damage.
Action
Inhale
The mazacoatl takes in a breath pulling all creatures within 40 feet towards it that fail a DC 12 Strength saving throw. Creatures that fail the save are moved towards the mazacoatl by 30 feet and are knocked prone. If the target is prone and within reach of the mazacoatl's bite attack, the mazacoatl can make one bite attack against it as a bonus action.
Reaction
Reactive Strike
If a creature that is within reach of the mazacoatl's bite or gore attack stands from a prone position, the mazacoatl may make a bite or gore attack against that target as appropriate.
The mazacoatl is a hunter of high mountain valleys and steep cliffs. Their scales run from golden to red to coppery, ending in a narrow rattle. The scales on their belly and head resemble plates of forged metal and their eyes are a jewel green, as is the crest that runs down the back of their skulls. Their heads bear massive crowns of golden antlers, giving them their nickname of "deer snakes." They rarely venture forth from their caverns, as they have the uncanny ability to draw prey to it through a massive inhalation, creating a sucking wind that can knock even deer and humans off their feet and send them tumbling toward the creature. The mazacoatl is 15 to 20 feet long and weighs over 200 pounds, and when it rears up to strike it stands taller than a human.
5e SRD