Size:
Large
Type:
Monstrosity
Form:
leonine
Temper:
malicious
# App:
1, 2, 1d10 + 2
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground: 30
Climb/Arboreal:
Flight: 60
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Fire Breath (Recharge 5-6)
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Action
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Action
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
12 (1d6+4)
Action
bite
12 (2d6+4)
Action
gore
12 (1d8+4)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
2 claws/3 heads + Breath
1-3(x2)/2-8/1-10/3-12 + 3-18
Action
claw
2 * claw (1d3)
Action
gore
goat: 1 * gore (2d4)
Action
bite
lion: 1 * bite (2d4)
Action
breath
1 * breath (3d6)
Special
Attack pattern
Dragon head: 50% chance of breath attack, otherwise bites.
Special
Breath weapon
Cone of fire: end 10' wide, 50' long. Can be used up to three times per day.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Hover
Action
Feat 2
Improved Initiative
Action
Feat 3
Iron Will
Action
Feat 4
Skill Focus (Perception)
Action
Feat 5
Toughness
Action
Melee 1
bite +12 (2d6+4)
Action
Melee 2
bite +12 (1d8+4)
Action
Melee 3
gore +12 (1d8+4)
Action
Melee 4
2 claws +12 (1d6+4)
Special
Breath Weapon (Su)
A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Breath Weapon
(arcane, evocation) The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The color of the chimera's dragon head determines the area of the Breath Weapon, the type of damage it deals, and the type of save to avoid it. The chimera can't use Breath Weapon again for 1d4 rounds.Black 60-foot line of acid (Reflex)Blue 60-foot line of electricity (Reflex)Green 30-foot cone of poison (Fortitude)Red 30-foot cone of fire (Reflex)White 30-foot cone of cold (Reflex)
Ability
Draconic Bite
A chimera's dragon head deals an extra 2d6 damage of a type matching the dragon's color (see Breath Weapon).
Ability
Three Headed
Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
Ability
Three-Headed Strike
2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.
Ability
Triple Opportunity
A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
Offense
Melee
Circumstance: combat round (melee)
dragon jaws +20 [+15/+10], Damage 2d6+9 piercing plus 2d6 energy damage (see draconic bite)
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet
This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.
This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.
5e SRD
Horrific, hybrid monstrosities with the forequarters of a lion, the hindquarters of a goat, the wings of a dragon, and three heads: goat, lion, and dragon. Dwell in wild, hilly areas, or sometimes in dungeons.
OSE