Size:
Colossal
Type:
Monstrosity
Form:
Temper:
neutral
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 200 + 3d20
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.
Action
Claw
Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Action
Frightful Presence
Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.
Action
Horns
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Action
Multiattack
The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Action
Swallow
The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
Action
Tail
Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Legendary Action
Attack
The tarrasque makes one claw attack or tail attack.
Legendary Action
Chomp (Costs 2 Actions)
The tarrasque makes one bite attack or uses its Swallow.
Legendary Action
Move
The tarrasque moves up to half its speed.
Special
Legendary Resistance (3/Day)
If the tarrasque fails a saving throw, it can choose to succeed instead.
Special
Magic Resistance
The tarrasque has advantage on saving throws against spells and other magical effects.
Special
Reflective Carapace
Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Special
Siege Monster
The tarrasque deals double damage to objects and structures.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
37 (4d8+15/15-20/×3 plus
Special (Ex)
Powerful Leaper
Special (Ex)
Regeneration
Special (Ex)
Rush
Special (Ex)
Spines

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Awesome Blow
Action
Feat 10
Improved Critical (bite)
Action
Feat 11
Improved Initiative
Action
Feat 12
Lightning Reflexes
Action
Feat 13
Power Attack
Action
Feat 14
Run
Action
Feat 15
Staggering Critical
Action
Feat 2
Blind-Fight
Action
Feat 3
Bleeding Critical
Action
Feat 4
Cleave
Action
Feat 5
Combat Reflexes
Action
Feat 6
Critical Focus
Action
Feat 7
Great Cleave
Action
Feat 8
Great Fortitude
Action
Feat 9
Improved Bull Rush
Action
Melee 1
bite +37 (4d8+15/15-20/×3 plus grab)
Action
Melee 2
2 claws +37 (1d12+15)
Action
Melee 3
2 gores +37 (1d10+15)
Action
Melee 4
tail slap +32 (3d8+7)
Action
Ranged 1
6 spines +25 (2d10+15/×3)
Special
Carapace (Su)
The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.
Special
Powerful Leaper (Ex)
The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.
Special
Regeneration (Ex)
No form of attack can suppress the tarrasque's regeneration-it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Special
Rush (Ex)
Once per minute for 1 round, the tarrasque can move at a speed of 150 feet. This increases its Acrobatics bonus on checks made to jump to +87.
Special
Spines (Ex)
The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine-all targets must be within 30 feet of each other. The spines have a range increment of 120 ft.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: The dragonshard guardian takes cold, fire, electricity,
+2 status to all saves vs. magic
Ability
Attack of Opportunity
Ability
Carapace
Tarrasque is immune to cones, lines, rays, and magic missile spells. These effects bounce harmlessly off its scales.
Ability
Destructive Frenzy
Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.
Ability
Fast Swallow
Circumstance: Trigger: Tarrasque Grabs a creature with its jaws;
Tarrasque uses Swallow Whole.
Ability
Frightful Presence
(aura, emotion, fear, mental) 300 feet, DC 39
Ability
Inexorable
Tarrasque recovers from the slowed and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain.
Ability
Reactive
Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger.
Ability
Reflect
Circumstance: Trigger: Tarrasque's carapace deflects an effect.
The effect is redirected back at its source.
Ability
Spine Volley
Tarrasque flings spines in a 120-foot cone, dealing 3d10+20 piercing damage to each creature in the area (DC 53 basic Reflex save). Tarrasque can't use Spine Volley again for 1d4 rounds.
Ability
Trample
Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can Stride up to triple its Speed.
Offense
Melee
Circumstance: combat round (melee)
jaws +45 [+40/+35] (chaotic, evil, magical, reach 20 feet), Damage 5d12+20 piercing plus Improved Grab
Offense
Ranged
Circumstance: combat round (ranged)
spine +45 [+40/+35] (brutal, chaotic, evil, magical, range increment 120 feet), Damage 3d10+20 piercing
Offense
Swallow Whole
Huge, 10d6+12 bludgeoning plus 10d6 acid, Rupture 50
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
acid
clumsy
disease
drained
enfeebled
mental
paralyzed
persistent damage
petrified
poison
polymorph
stupefied
Language
Aklo
can't speak any language
Perception
darkvision
scent (imprecise) 120 feet
Resistance
fire 25
physical 25