Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(curse, divine, evocation, fire) The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their Breath Weapon again for 1d4 rounds.
Ability
Devour Soul
(curse, death, divine, necromancy) A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic.
Ability
Divine Innate Spells
DC 37; 6th dominate; Constant (6th) detect alignment (evil only), true seeing
Ability
Fast Swallow
Circumstance: Trigger: The ammut Grabs a creature;
The ammut uses Swallow Whole.
Ability
Swallow Whole
Large, 3d12+8 bludgeoning, Rupture 32
Ability
Wasting Wound
(curse, divine, necromancy) A creature dealt damage by an ammut's claw Strike must succeed at a DC 37 Will save or become enfeebled 1 and drained 1 (or enfeebled 2 and drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.
Offense
Melee
Circumstance: combat round (melee)
claw +32 [+28/+24] (agile, reach 10 feet), Damage 3d8+16 slashing plus wasting wound
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
evil
Language
Celestial
Infernal
telepathy 100 feet
Perception
darkvision
scent (imprecise) 30 feet
true seeing
Resistance
fire 20
poison 20
Weakness
good 20