Actions/Abilities/Traits: (D&D 5e)
Action
Attack
The ravager makes one claw or bite attack.
Action
Bite
Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 34 (7d6 + 10) piercing damage.
Action
Claws
Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 45 (10d6 + 10) slashing damage and the target is grappled (Escape DC 23). Until this grapple ends, the creature is restrained.
Action
Improved Critical
The ravagerÂs bite and claws score a critical hit on a roll of 19 or 20.
Action
Legendary Resistance (3/day)
If the ravager fails a saving throw, it can choose to succeed instead.
Action
Magic Disruption
Every time the ravager comes into contact with magical effects, there is a chance that it disrupts it. This effect functions as the dispel magic spell cast using a 7th level spell slot with a +7 spellcasting ability modifier.
Action
Magic Weapons
The ravagerÂs melee attacks are magical.
Action
Move
The ravager moves up to half of its speed.
Action
Multiattack
The ravager makes one bite and four claw attacks. It can also make a smash attack if it is grappling a creature.
Action
Rampage
When the ravager reduces a creature to 0 hit points with a melee attack on its turn, the ravager can take a bonus action to move up to half its speed and make a bite attack.
Action
Regeneration
The ravager regains 15 hit points at the start of its turn. If the ravager takes damage from an artifact or from a legendary action, this trait doesnÂt function at the start of the ravagerÂs next turn. The ravager only dies if it starts its turn at 0 hit points and doesnÂt regenerate.
Action
Smash
If a target is grappled at the beginning of its turn, the ravager may smash it into the ground for 37 (6d8 + 10) bludgeoning damage.
Action
Tunneler
The ravager can burrow through solid rock at half of its burrowing speed leaving a 10 foot-wide, 16-foot-high tunnel in its wake.
Action
Vampiric Healing
Whenever the Ravager hits with a melee attack, it regains hit points equal to half the damage it inflicts on its opponent, up to its hit point maximum.
Special
Charge
If the ravager moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 25 Strength saving throw or be knocked prone. If the target is prone, the ravager can make one claw attack against it as a bonus action.