Size:
Small
Type:
Fey
Form:
winged biped
Temper:
rapacious
# App:
1d3 + 1, 2d6 + 2
Lair:
Diet:
Combat Dice:
0
Hit Points:
6 + 1d4
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Confusion
The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4-1 rounds.
Action
Fear
The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.
Action
Hideous Laughter
The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.
Action
Pixie Bow
Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Action
Short Sword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Action
Slaver Arrows
An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
Action
Sleep
The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes.
Special
1/day
spike growth
Special
3/day
charm person, faerie fire, mage armor
Special
At will
dancing lights, detect magic, invisibility
Special
Flyby
The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Special
Innate Spellcasting
The aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:
Special
Magic Resistance
The aridni has advantage on saving throws against spells and other magical effects.
Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.
Pale Archers. These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.
Caravan Raiders. They've developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.
Wealth for Status. They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.
5e SRD
Actions/Abilities/Traits: D&D 5e
Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.
Pale Archers. These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.
Caravan Raiders. They've developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.
Wealth for Status. They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.
5e SRD