Size:
Large
Type:
Animal
Form:
eel
Temper:
# App:
1, 2
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
± 60'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite or special
Circumstance: Combat
1d4 or special
Special
Electrical Burst
Once per turn an electric eel can create a burst of electricity which expands like a fireball in the water, causing damage based on the distance between the eel and each victim. Those within 5 feet suffer 3d8 points of damage; those within 10 feet, 2d8 points of damage; within 15 feet, 1d8 points of damage. A successful saving throw vs. Death Ray reduces damage by half, but those failing the saving throw are also stunned (unable to move) for 2d4 rounds. Creatures beyond 15 feet may feel the electricity but will not be damaged by it.
Special
Electrical Immunity
Electric eels are not themselves affected by electrical attacks.
Environments
aquatic-fresh
Knifefish that can emit powerful electrical bursts in water
Electric Eels are not true eels in the strictest sense, but rather members of the knifefish family, though this is purely technical distinction. Adults are about 6 feet in length and weigh about 450 pounds each. They are found in fresh water in warm climates.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite + shock
1-4
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
aquatic-fresh
Offense
1 Attack
Circumstance: Combat
1d4
Offense
Special Attacks
Circumstance: Combat
Electricity
Special
Electrical Discharge
When threatened or attacked, discharges electricity: 3d8 damage within 5-ft, 2d8 damage within 5-ft to 10-ft, 1d8 damage within 10-ft to 15-ft. No saving throw allowed, though certain magic items and spells may grant immunity or reduced damage.
Non-aggressive fresh water dwellers, preferring warm water
Electric eels are non-aggressive fresh water dwellers, preferring warm water. If an electric eel feels threatened or is attacked it will discharge a jolt of electricity. This electrical charge causes any creature within 5-ft of the eel to take 3d8 points of damage, all creatures within a 5-ft to 10-ft range will take 2d8 points of damage, and all creatures within 10-ft to 15-ft take 1d8 hp damage. No saving throw is allowed, though certain magic items and spells may grant immunity or reduced damage from the electrical attack. Rumours persist of a saltwater electric eel which is double the size and delivers a jolt twice as powerful.
Treasure: None
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Stunning Shock
(incapacitation) A creature critically hit by the electric eel's tail must attempt a DC 17 Fortitude save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned 3.
Offense
Melee
Circumstance: combat round (melee)
jaws +6 [+1/-4], Damage 1d6+3 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
Resistance
electricity 7
Actions/Abilities/Traits: Pathfinder 2e
Knifefish that can emit powerful electrical bursts in water
Electric Eels are not true eels in the strictest sense, but rather members of the knifefish family, though this is purely technical distinction. Adults are about 6 feet in length and weigh about 450 pounds each. They are found in fresh water in warm climates.
Basic Fantasy Field Guide Omnibus
Non-aggressive fresh water dwellers, preferring warm water
Electric eels are non-aggressive fresh water dwellers, preferring warm water. If an electric eel feels threatened or is attacked it will discharge a jolt of electricity. This electrical charge causes any creature within 5-ft of the eel to take 3d8 points of damage, all creatures within a 5-ft to 10-ft range will take 2d8 points of damage, and all creatures within 10-ft to 15-ft take 1d8 hp damage. No saving throw is allowed, though certain magic items and spells may grant immunity or reduced damage from the electrical attack. Rumours persist of a saltwater electric eel which is double the size and delivers a jolt twice as powerful.
Treasure: None
OSRIC