Size:
Small
Type:
Animal
Form:
cephalopodan
Temper:
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 5
Climb/Arboreal:
± 10 ft.
Flight:
Swim:
± 30
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 4
Dexterity: 15
Constitution: 11
Intelligence: 3
Wisdon: 10
Charisma: 4
Skills
perception: +2
stealth: +4
Senses
darkvision 30 ft.
Trait
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Trait
Hold Breath
While out of water, the octopus can hold its breath for 30 minutes.
Passive Perception: 12
Trait
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Trait
Water Breathing
The octopus can breathe only underwater.
Trait
Water Breathing
The octopus can breathe only underwater.
Action
Ink Cloud (Recharges after a Short or Long Rest)
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Offense
Tentacles
Circumstance: Melee
4 to hit, reach 5 ft., one target. bludgeoning damage, and the target is grappled (escape 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Reaction
Ink Cloud (1/Day)
A creature ends its turn within 5 feet of the octopus while underwater. The octopus releases ink that fills a 5-foot Cube [Area of Effect]|Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area of Effect]|Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Environments
underwater
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
Ink Cloud (Ex)
An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.
Special
Jet (Ex)
An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.
Special
Poison (Ex)
Bite-injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
Action
Feat 1
MultiattackB
Action
Feat 2
Weapon Finesse
Action
Melee 1
bite +5 (1d3+1 plus poison)
Action
Melee 2
tentacles +3 (grab)
Treasure: none
Environments
temperate or cold ocean
Actions/Abilities/Traits: Pathfinder 1e
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
5e SRD