Size:
Large
Type:
Animal
Form:
ungulate
Temper:
# App:
± 0 (3d10)
Lair:
Diet:
herbivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 50
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 10
Constitution: 12
Intelligence: 2
Wisdon: 10
Charisma: 6
Skills
perception: +2
Offense
Ram
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) bludgeoning damage.
Offense
Hooves
Circumstance: Melee
5 to hit, reach 5 ft., one prone creature. (2d4 + 3) bludgeoning damage.
Trait
Charge
If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a 13 Strength saving throw or be knocked prone.
Trait
Passive Perception
10
Senses
Darkvision 60 ft.
Environments
grassland
forest
hill
Sporting a rack of antlers more than ten feet wide, this large and powerful elk stands taller than a human at the shoulder.
Sometimes known as the giant elk or the tundra elk, the elk is a large and particularly ill-tempered member of the deer family. The elk stands more than 7 feet tall at the shoulder, and its massive rack of antlers can span 12 feet or more. It can easily weigh 1,500 pounds or more.
An elk is one of the many large and dangerous prey animals common in the continent's northern plains and forests. It can deliver an extremely powerful charge-few creatures can match its mix of speed, strength, and natural armament. Some of the tribes of the tundra have been known to domesticate the elk and use the beast as a mount; it is easily as strong as a good-sized horse, and is much harder to spook or startle.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
butt
1 * butt (1d8)
Special
Stampede
Herds of 20 or more can trample those in their path. 3-in-4 chance each round. +4 to hit human-sized or smaller creatures. 1d20 damage.
Special
Males
In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.
Special
Females and young
Flee from danger. Females do not have a butt attack. Young have half normal hit points.
Special
Stampede
See main entry.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Buck [Reaction]
DC 17
Ability
Startled Charge
Circumstance: It's the first round of combat;
The elk Strides twice and makes a hoof Strike at the end of either Stride. If the Strike hits, the elk deals an additional 1d4 piercing damage.
Offense
Melee
Circumstance: combat round (melee)
antlers +9 [+4/-1], Damage 1d6+4 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise 30 feet)
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Sporting a rack of antlers more than ten feet wide, this large and powerful elk stands taller than a human at the shoulder.
Sometimes known as the giant elk or the tundra elk, the elk is a large and particularly ill-tempered member of the deer family. The elk stands more than 7 feet tall at the shoulder, and its massive rack of antlers can span 12 feet or more. It can easily weigh 1,500 pounds or more.
An elk is one of the many large and dangerous prey animals common in the continent's northern plains and forests. It can deliver an extremely powerful charge-few creatures can match its mix of speed, strength, and natural armament. Some of the tribes of the tundra have been known to domesticate the elk and use the beast as a mount; it is easily as strong as a good-sized horse, and is much harder to spook or startle.
5e SRD
Wild animals that live in large, grazing herds. The exact type depends on the terrain.
OSE