Size:
Tiny
Type:
Animal
Form:
quadruped
Temper:
# App:
1, 2, 1d4 + 2
Lair:
Diet:
omnivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 30 ft.
Climb/Arboreal:
± 30 ft.
Flight:
± 80 ft. (average)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Special
Quills
Any creature that makes a melee attack within 5 feet of the giant porcupine must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. Any creature that attempts to grapple the porcupine takes 7 (2d6) piercing damage when they make the attempt and at the start of each of their turns they maintain the grapple.
Action
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Action
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Action
Multiattack
The giant porcupine makes one attack with either its bite or claws, and makes an attack with its Tail Slap.
Action
Tail Slap
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Special
Quills (Ex)
Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.
Action
Feat 1
Lightning Reflexes
Action
Melee 1
tail slap +2 (1d3)
Treasure: none
Environments
temperate forests or plains
Actions/Abilities/Traits: Pathfinder 1e