Size:
Medium
Type:
Magical Beast
Form:
Temper:
predatory
# App:
1d4
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: leader
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
5 (1d8+3 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison Gasp|Rake
A tatzlwyrm's breath contains a poisonous vapor. While grappling, instead of making a bite or rake attack, a tatzlwyrm can breathe poison into its victim's face. A tatzlwyrm must begin its turn grappling to use this ability-it can't begin a grapple and use its poison gasp in the same turn. Tatzlwyrm poison: Breath-inhaled; save Death; frequency 1/round for 2 rounds; effect 1d2 Strength damage; cure 1 save.
Special
|Poison Gasp|Rake
Against a grappled opponent, you may make two additional Bite attacks using a single action. A monster with the rake ability must begin its turn already grappling to use its rake-it can't begin a grapple and rake in the same turn.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Nimble Moves
Action
Feat 2
Stealthy
Action
Melee 1
bite +5 (1d8+3 plus grab)
Special
Poison Gasp (Ex)
A tatzlwyrm's breath contains a poisonous vapor. While grappling, instead of making a bite or rake attack, a tatzlwyrm can breathe poison into its victim's face. A tatzlwyrm must begin its turn grappling to use this ability-it can't begin a grapple and use its poison gasp in the same turn.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Natural Camouflage
A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
Ability
Poison Gasp
2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target takes 2d6 poison damage and is enfeebled 1 for 1 round. Critical Failure The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0] (magical), Damage 1d8+6 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Draconic
Perception
darkvision