Size:
Huge
Type:
Magical Beast
Form:
Temper:
# App:
1, 2, 1d10 + 2
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.
Action
Insane Tittering (Recharge 4-6)
The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.
Action
Multiattack
The shantak makes two attacks: one with its bite and one with its talons.
Action
Talons
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.
Special
Eldritch Sight
Magical darkness doesn't impede the shantak's darkvision.
Special
Flyby
The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Special
Keen Sight and Smell
The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.
Special
Magic Resistance
The shantak has advantage on saving throws against spells and other magical effects.
Special
Pack Tactics
The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.
Special
Unctuous Hide
A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.
Special
Void Traveler
The shantak doesn't require air, food, drink, or ambient pressure.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 talons
14 (1d6+7)
Action
bite
14 (1d8+7)
Special (Ex)
Slippery
Special (Ex)
Susceptible to Fear
Special (Su)
Fearsome Display (Su)
Special (Su)
Feed on Fear (Su)
Special (Su)
Share Defenses (Su)
Special (Su)
Starflight (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Share Defenses|Slippery|Starflight
As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action.
Special
|Share Defenses|Slippery|Starflight
A shantak's scales seep slippery slime. This grants the creature a +8 bonus on any check made to escape, evade a grapple, or otherwise manipulate its body in combat.
Special
|Share Defenses|Slippery|Starflight
In outer space, this creature can survive in the void and fly at incredible speed.
Special
|Share Defenses|Slippery|Starflight
Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flying Strafe
The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Ability
No Breath
The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Ability
Share Defenses
Circumstance: A creature is riding the shantak;
The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action.
Ability
Slippery
2 in most cases) while mounted.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d12+9 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
disease
Language
Aklo
Perception
darkvision
Resistance
cold 10
Nameless Sentinels. The noisome and hippocephalic birds known as shantaks are the stuff of grotesque legends. These incredible, winged colossi originate from the fabled Mountains of Leng, where they brood amongst immense quarries and cyclopean cities of onyx.
Hideous Mounts. Shantaks often serve as mounts and servitors of arcane summoners and travelers of the Void (such as the inter-planar Folk of Leng). The rime and niter of the nether pits cling to the enormous wings of these repugnant beasts.
5e SRD