Size:
Large
Type:
Magical Beast
Form:
Temper:
fiendish
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
18 (1d6+8)
Action
bite
18 (2d6+8)
Action
tail slap
13 (3d6+4 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Breath Weapon|Poison|Quill Barrage|Quills
every 1d4 rounds. You are immune to your own breath weapon.
Special
|Breath Weapon|Poison|Quill Barrage|Quills
Quill—injury; save Death; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves.
Special
|Breath Weapon|Poison|Quill Barrage|Quills
Three times per day, a peluda can fire dozens of spearlike barbs in all directions.
Special
|Breath Weapon|Poison|Quill Barrage|Quills
All creatures within 15 feet take 2d6 piercing damage (Breath save halves) and are subject to its poison quills.
Special
|Breath Weapon|Poison|Quill Barrage|Quills
A peluda's back and tail are covered in sharp black quills. A creature that strikes a peluda with a melee weapon, an unarmed attack, or a natural weapon takes 2d4 piercing damage from the peluda's quills and risks being poisoned. Weapons with reach do not endanger an attacker in this way. Any creature that grapples a peluda takes 3d6 points of piercing damage and risks being poisoned on its turn each round.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Awesome Blow
Action
Feat 2
Great Fortitude
Action
Feat 3
Improved Bull Rush
Action
Feat 4
Improved Initiative
Action
Feat 5
Iron Will
Action
Feat 6
Power Attack
Action
Melee 1
bite +18 (2d6+8)
Action
Melee 2
2 claws +18 (1d6+8)
Action
Melee 3
tail slap +13 (3d6+4 plus poison)
Special
Poison
(Ex) Quill-injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Special
Quill Barrage (Ex)
Three times per day, a peluda can fire dozens of spearlike barbs in all directions. All creatures within 15 feet take 6d6 points of piercing damage (Reflex DC 20 half) and are subject to its poison quills. The save DC is Constitution-based.
Special
Quills (Ex)
A peluda's back and tail are covered in sharp black quills. A creature that strikes a peluda with a melee weapon, an unarmed attack, or a natural weapon takes 1d6 points of piercing damage from the peluda's quills and risks being poisoned. Weapons with reach do not endanger an attacker in this way. Any creature that grapples a peluda takes 3d6 points of piercing damage and risks being poisoned on its turn each round.
Special
Vulnerable Tail (Su)
A peluda is vulnerable to attacks against its tail. Any attack that is not an attempt to sever the peluda's tail (including area attacks or attacks that cause piercing or bludgeoning damage) affects its body. To sever the tail, an opponent must target the tail and attempt a sunder combat maneuver with a slashing weapon. The tail is considered a separate weapon with hardness 5 and hit points equal to the peluda's HD. The opponent must deal enough damage on a single blow to reduce the tail's hit points to 0 or fewer. If the tail is severed, the peluda can no longer attack with it and takes 2d6 points of bleed damage each round.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: The carnivorous blob takes damage from any source;
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, fire, primal) The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.
Ability
Peluda Venom
(poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison and flat-footed (1 round); Stage 2 2d6 poison, enfeebled 1, and flat-footed (1 round); Stage 3 2d6 poison, enfeebled 2, and flat-footed (1 round)
Ability
Quill Barrage
The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute.
Ability
Quill Thrust [Reaction]
Circumstance: Trigger: A creature within 10 feet attempts a melee Strike agains
The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
Ability
Vulnerable Tail
If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 persistent bleed damage and can't make tail attacks until their tail grows back (in about 1 week).
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (reach 10 feet), Damage 2d12+13 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Draconic
Perception
darkvision