Size:
Medium
Type:
Aberration
Form:
amorphous
Temper:
# App:
1
Lair:
Diet:
scavenger
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 10'
Climb/Arboreal:
Flight:
Swim:
± 20
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 giant weapon or 1 thrown rock or Spell
Circumstance: Combat
1 giant weapon or 1 thrown rock or Spell
Special
Gibbering
As soon as a mouther spots something edible, it begins a constant gibbering. All creatures (other than mouthers) within 60 feet must save vs. Paralysis or be affected as though by a confusion spell for 1d2 rounds.
Special
Spittle
A gibbering mouther may fire a stream of spittle at one opponent within 30 feet. The mouther makes an attack against AC 10 + Dex bonus of the target; if it hits, it deals 1d4 points of acid damage, and the target must save vs. Poison or be blinded for 1d4 rounds.
Special
Engulf
Any creature bit by 3 or more of its mouths will be engulfed on the next round. The mouther will be able to make 12 subsequent bite attacks on the engulfed creature. A swallowed creature can cut its way out by dealing 5 points of damage with a small edged weapon such as a dagger.
Environments
underdark
A horrible creature seemingly drawn from a lunatic's nightmares with the fluid body of an amoeba
A Gibbering Mouther is a horrible creature seemingly drawn from a lunatic's nightmares. It has the fluid body of an amoeba, with eyes and toothy mouths constantly appearing and disappearing all over its body.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
All-Around Vision -
Ability
Burn Eyes
A creature that takes damage from a gibbering mouther's spittle must succeed at a DC 22 Fortitude save or be dazzled for 1 round (or blinded for 1 round on a critical failure).
Ability
Engulf
DC 22, 3d8 piercing, Escape DC 22, Rupture 8
Ability
Gibbering
(auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute.
Ability
Ground Manipulation
(occult, transmutation) The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Ability
Reactive Gnaw
Circumstance: Trigger: An adjacent creature deals the gibbering mouther slashin
The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4] (finesse), Damage 2d8+5 piercing plus 1d4 persistent bleed damage and Grab
Offense
Ranged
Circumstance: combat round (ranged)
spittle +14 [+9/+4] (range 30 feet), Damage 4d6 acid and burn eyes
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Perception
darkvision
Weakness
bludgeoning 5
Actions/Abilities/Traits: Pathfinder 2e
A horrible creature seemingly drawn from a lunatic's nightmares with the fluid body of an amoeba
A Gibbering Mouther is a horrible creature seemingly drawn from a lunatic's nightmares. It has the fluid body of an amoeba, with eyes and toothy mouths constantly appearing and disappearing all over its body.
Basic Fantasy Field Guide Omnibus