Size:
Tiny
Type:
Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 2 + 1d3
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d2+1) piercing damage.
Special
Regeneration
The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn't function at the start of the cacodaemon's next turn.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Change Shape
You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). Unless otherwise stated, you can remain in an alternate form indefinitely.
Special
|Change Shape
Detect Good Detect Magic Disease Fast Healing You can Detect Good as a constant ability. Any Good creatures, items, or other entities within 60' glow visibly.
Special
|Change Shape
Soul Lock Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon's gut, which it can regurgitate as a standard action. A soul gem is a tiny-sized object with 1 hit point and the same AC as this creature. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life.
Special
|Change Shape
Telepathy You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Special
|Change Shape
You can Detect Magic as a constant ability. Any magical creatures, items, or other entities within 60' glow visibly.
Special
|Change Shape
Disease-Bite-Injury; save Death; frequency 1/day; effect 1d2 Wisdom damage; cure 2 consecutive saves. In addition to the normal effects of the disease, as long as a victim is infected, the cacodaemon can telepathically communicate with the creature over any distance (as long as they remain on the same plane).
Special
|Change Shape
You regain hit points at 2 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached.
Special
|Change Shape
Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cacodaemonia
(disease) The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane; Saving Throw DC 17 Fortitude; Stage 1 carrier (1 day); Stage 2 stupefied 1 (1 day); Stage 3 stupefied 2 (1 day)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) Lizard Speed 20 feet; Melee jaws +8 (agile, finesse), Damage 1d8+1 piercing Octopus size Small; Speed 20 feet, swim 30 feet; Melee tentacle +8 (finesse), Damage 1d8+1 bludgeoning plus Grab; Melee beak +8 (agile, finesse), Damage 1d6 piercing plus 2 poison Scorpion size Small; Speed 30 feet; Melee pincer +8 (agile, finesse), Damage 1d6+1 bludgeoning plus Grab; Melee stinger +8 (agile, finesse), Damage 1d6+1 piercing plus 1d4 poison
Ability
Divine Innate Spells
DC 17; 4th read omens; 2nd invisibility (at will; self only); 1st detect alignment (at will; good only), fear; Cantrips (1st) detect magic
Ability
Soul Lock
(death, divine, necromancy) Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 Religion check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+4/+0] (agile, disease, evil, finesse, magical), Damage 1d8 piercing plus 1d4 evil and cacodaemonia
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
Language
Common
Daemonic
telepathy 100 feet
Perception
darkvision
Weakness
good 3