Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Bleeding Critical
Action
Feat 10
Greater Sunder
Action
Feat 11
Greater Vital Strike
Action
Feat 12
Improved Initiative
Action
Feat 13
Improved Sunder
Action
Feat 14
Improved Vital Strike
Action
Feat 15
Multiattack
Action
Feat 16
Power Attack
Action
Feat 17
Quicken Spell-Like Ability (dominate person)
Action
Feat 18
Vital Strike
Action
Feat 2
Combat Expertise
Action
Feat 3
Combat Reflexes
Action
Feat 4
Craft Construct
Action
Feat 5
Craft Magic Arms and Armor
Action
Feat 6
Craft Rod
Action
Feat 7
Craft Wondrous Item
Action
Feat 8
Critical Focus
Action
Feat 9
Flyby Attack
Action
Melee 1
+5 anarchic keen unholy longsword +54/+49/+44/+39 (2d6+20/17-20)
Action
Melee 2
bite +49 (2d6+15)
Action
Melee 3
claw +49 (1d6+15)
Action
Melee 4
sting +49 (2d8+15 plus poison)
Action
Melee 5
2 talons +49 1d6+15
Special
1/day
dominate monster (DC 32), time stop*, wish*
Special
3/day-quickened
dominate person* (DC 28), summon demons, symbol of persuasion (DC 29), sympathy (DC 31), whirlwind*
Special
At will
astral projection, blasphemy* (DC 30), control winds, desecrate*, dominate person* (DC 28), greater dispel magic, greater teleport, shapechange, telekinesis* (DC 28), unhallow, unholy blight* (DC 27)
Special
Aura of Locusts (Su)
Pazuzu exhales clouds of locusts. In any round in which he does not move more than 5 feet, he is surrounded by a 10-foot-radius spread of these creatures. Any creature that enters this area must succeed at a DC 43 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Special
Avian Mastery (Su)
Any creature flying under its own power (flight from a source other than a spell, spell-like ability, or magic item) that attempts to attack Pazuzu with a melee attack must attempt a DC 40 Will save. If it fails, the creature can't follow through with the attack, that part of its action is lost, and it can't directly attack Pazuzu for 1d4 rounds. Once a creature succeeds at this save, it is immune to this ability for 24 hours. The save DC is Charisma-based.
Special
Constant
detect good, detect law, freedom of movement, speak with animals (winged animals only), true seeing, unholy aura (DC 31)
Special
Hear Name (Su)
Pazuzu hears his name whenever it is spoken, regardless of distance-this ability functions even across planar boundaries. If a creature speaks Pazuzu's name aloud three times in the same breath, Pazuzu automatically knows that creature's precise location and name. If Pazuzu is on the same plane as someone who speaks his name three times in a single breath, he can immediately attempt to possess that creature.
Special
Poison (Ex)
Sting-injury; save Fort DC 43; frequency 1/round for 6 rounds; effect 1d6 Wisdom drain and nauseated; cure 3 consecutive saves.
Special
Possession (Su)
Once per day as a swift action, Pazuzu can attempt to possess a single living creature within 1 mile, provided he knows the target's name. The target can resist this possession attempt by succeeding at a DC 43 Will save. A lawful creature gains a +10 bonus on this saving throw, and a good creature gains a +20 bonus on the saving throw (these bonuses stack). If the creature successfully saves, it is immune to possession attempts by Pazuzu for the rest of its life. If the saving throw fails, Pazuzu can control the possessed creature from afar. While possessing a creature, Pazuzu automatically knows every thought that creature has. By concentrating, he can sense the creature's surroundings using that creature's senses. As a swift action, he can cause the creature to perform any ability it can perform on its own. Pazuzu can use any of his spell-like abilities through a possessed target, with the effects resolving as if the possessed creature had created the effect. Possession is permanent, but Pazuzu can only possess one creature at a time. A creature possessed by Pazuzu is immune to protection from evil, magic circle against evil, and any similar effe
Special
Profane Wishcraft (Su)
A creature that accepts a wish from Pazuzu immediately becomes chaotic evil unless it succeeds at a DC 43 Will save. A creature that becomes chaotic evil in this way gains the benefits of a good hope spell for 1 week, followed by the effects of crushing despair for 1d6 months (CL 30th). The save DC is Charisma-based.
Special
Swarm Master (Su)
Pazuzu is immune to swarm damage and other swarm effects (such as distraction). As a swift action, he can direct the movement of any swarm within 30 feet.