Size:
Medium
Type:
Fiend
Form:
biped
Temper:
fiendish
# App:
1d12
Lair:
Diet:
Combat Dice: 3
Hit Points: 18 + 1d6
Attack Rank: 6
Passive Defense: 3
Active Defense:
Damage Reduction: 1
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Action
Gore
Melee Weapon Attack: +X to hit, reach 0 ft., one target. Hit: 7 (1d8 +3) piercing damage.
Action
Multiattack
The creature makes one Gore attack and one Bite attack.
Special
Goring Charge
If an abrikandilu demon moves at least 30 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an extra 5 (2d4) piercing damage.
Special
Magic Resistance
The abrikandilu demon has advantage on saving throws against spells and other magical effects.
Special
Self-Loathing
If an abrikandilu demon can see a mirror within 30 feet of itself, it attacks that mirror on its next turn.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Special
1/day-summon (level 1, 1 abrikandilu 50%)
1/day-summon (level 1, 1 abrikandilu 50%)
Special
3/day
cause fear (DC 12), shatter (DC 13)
Special
Destructive Attacks (Ex)
An abrikandilu's natural attacks can threaten and confirm critical hits against objects. In addition, an abrikandilu gains a +5 racial bonus on Strength checks to break or destroy objects.
Special
Hatred of Mirrors (Ex)
An abrikandilu loathes the sight of its own reflection. Using a mirror grants a +5 bonus on Intimidate checks against an abrikandilu. An abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM's discretion, some shields could be considered mirrors) must attempt a DC 15 Will save at the start of its turn. If it fails, it must focus all of its actions that round on attempts to destroy the mirror.
Special
Mutilation (Su)
An abrikandilu's bite causes horrific and hideous wounds that not only mar beauty but supernaturally diminish a creature's sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Fortitude save or gain a -1 penalty on all Charisma-based checks. This penalty stacks, up to a -5 penalty, and it lasts even after the wounds are healed. The penalty slowly fades with time, diminishing by 1 every 24 hours until it reaches 0. This is a curse effect. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Divine Innate Spells
DC 20; 2nd fear (x2)
Ability
Divine Rituals
; 1st abyssal pact
Ability
Hatred of Mirrors
2 penalty to Will saves against Intimidation checks. A wrecker demon that ends its turn adjacent to a mirror or that is attacked by a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts on destroying nearby mirrors using Wreck).
Ability
Mutilating Bite
3, and remains even if the wounds are healed. The penalty is reduced by 1 every 24 hours until it reaches 0.
Ability
Rituals
DC 20; 1st abyssal pact
Ability
Wreck
The wrecker demon makes two claw Strikes against an object (if the object is worn or held by a creature, this action gains the manipulate trait). If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. These Strikes do not count toward the wrecker demon's multiple attack penalty, nor does that penalty apply to these Strikes.
Offense
Melee
Circumstance: combat round (melee)
claw +14 [+10/+6] (agile), Damage 2d6+4 slashing
Offense
Ranged
Circumstance: combat round (ranged)
hurled debris +11 [+6/+1] (range increment 20 feet), Damage 2d6+4 bludgeoning
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
Weakness
cold iron 5
good 5
Also called “Wreckers”, the abrikandilu are fiendish foot soldiers from the Abyss that delight in destroying things of beauty and intellect. Objects of art, illuminated manuscripts, and beautiful creatures are the favored victims of their demonic wrath. The only thing they despise more than objects of beauty is their own wretched reflection. When faced with a mirror, they cease all other activities and turn their attention to shattering their own visage so that they are no longer faced with the horror that is their essence. Their horrific features entirely justify this extreme self-loathing. They are squat, dwarfish fiends standing roughly four feet tall and weighing more than 200 pounds. Hooked horns sprout from their wispy-haired brow, and they have a tusked lower jaw that protrudes from their thick neck and heavy jowls.
5e SRD