Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Bone Devil Venom
4 status penalty to Will saves against attempts to Coerce it (1 hour)
Ability
Divine Innate Spells
DC 25; 5th dimension door, phantom pain; 4th dimension door (at will), dimensional anchor (x2), discern lies; 2nd invisibility (at will; self only)
Ability
Divine Rituals
DC 25; 1st infernal pact
Ability
Osyluth Venom
4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect).
Ability
Quick Invisibility
The bone devil can cast invisibility on itself using only 1 action.
Ability
Rituals
DC 25; 1st infernal pact
Ability
Sadistic Strike
A bone devil deals an extra 2d6 damage whenever it hits an creature that has the enfeebled, frightened, or prone condition with any of its Strikes.
Ability
Stygian Inquisitor
(linguistic, mental) The osyluth telepathically questions a creature affected by zone of truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage.
Ability
Tail Sweep
The bone devil sweeps its tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked prone.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d10+11 piercing
Offense
Ranged
Circumstance: combat round (ranged)
bone shard +20 [+15/+10] (range increment 30 feet), Damage 2d6+8 piercing
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fire
Language
Celestial
Draconic
Infernal
telepathy 100 feet
Perception
greater darkvision
Resistance
physical 10 (except silver)
poison 10
Weakness
good 10