Size:
Medium
Type:
Fiend
Form:
biped
Temper:
# App:
1, 1d4 + 1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Action
Multiattack
The nerizo makes one Sting attack and two Claw attacks.
Action
Sting
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage and the target must succeed at a DC 15 Constitution saving throw or suffer an additional 9 (2d8) poison damage and be poisoned for one hour.
Special
1/day
confusion
Special
At will
darkness, detect evil and good, teleport (self only)
Special
Innate Spellcasting
The nerizo's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
Special
Magic Resistance
The nerizo demon has advantage on saving throws against spells and other magical effects.
The vaguely humanoid man-sized nerizo demon has skin of deep navy blue. It has a scorpion-like tail, the hindquarters of a goat, and the head of a slathering hound whose jaws drip caustic acid. Its arms end in sharpened claws, and its feet are splayed hooves. Nerizos stand six feet tall and weigh about 160 pounds.
The bestial nerizo can be found on almost all layers of the Abyss. More animalistic than not, the nerizo are sometimes used as "hunting dogs" by the greater demons and demon lords. The nerizo themselves realize that they may not be the smartest or strongest of the demons, but they resent being relegated to common hunting dogs for the greater demons. Nerizos often roam in deadly packs looking for lost and escaped spirits to torment among the rifts of the Abyss.
5e SRD