Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Derghodaemon's Stare
(divine, emotion, enchantment, incapacitation, mental, visual) A non-evil target must succeed at a DC 32 Will save or become confused for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.
Ability
Divine Innate Spells
DC 32; 6th blade barrier, feeblemind (×3); 5th dimension door; 4th dimension door (at will); 1st detect alignment (good only; at will)
Ability
Rend
claw
Ability
Savage Assault
The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Ability
Swarming Infestation
2 circumstance penalty if it was actually hit by the swarm spit). Persistent damage caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for 1d4 rounds. Critical Success The swarm disperses as soon as it deals its swarm spit Strike damage. Success The swarm clings to the target and infests it, dealing 1d6 persistent piercing damage. Failure The swarm clings to the target and infests it, dealing 2d6 persistent piercing damage. Critical Failure As failure, but the hissing sounds caused by the infestation also cause the target to become confused for 1 round; this additional effect has the auditory, emotion, and mental traits.
Offense
Melee
Circumstance: combat round (melee)
claw +25 [+20/+15] (deadly 1d12, evil, magical, reach 10 feet), Damage 3d8+10 slashing plus 1d6 evil
Offense
Ranged
Circumstance: combat round (ranged)
swarm spit +25 [+20/+15] (evil, magical, range 60 feet), Damage 2d6+13 piercing plus 1d6 evil
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
confusion
death effects
swarm attacks
Language
Common
Daemonic
telepathy 100 feet
Perception
darkvision
scent (imprecise) 60 feet
Weakness
good 10