Size:
Huge
Type:
Fiend
Form:
biped
Temper:
treacherous
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Action
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Action
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Special
1/day each
confusion, fly, power word stun
Special
At will
darkness, detect magic, dispel magic
Special
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
Special
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Telepathy|True Seeing
You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Special
|Telepathy|True Seeing
You see all things as they actually are, as per the spell True Seeing, as a constant ability.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Cleave
Action
Feat 2
Great Cleave
Action
Feat 3
Improved Critical (pincer)
Action
Feat 4
Persuasive
Action
Feat 5
Power Attack
Action
Feat 6
Vital Strike
Action
Melee 1
2 pincers +20 (2d8+10/19-20)
Action
Melee 2
2 claws +20 (1d6+10)
Action
Melee 3
bite +20 (1d8+10)
Special
1/day
power word stun, summon (level 4, 1 glabrezu 20% or 1d2 vrocks 50%)
Special
1/month
wish (granted to a mortal humanoid only)
Special
At will
chaos hammer (DC 19), confusion (DC 19), dispel magic, mirror image, reverse gravity (DC 22), greater teleport (self plus 50 lbs. of objects only), veil (self only), unholy blight
Special
Constant
true seeing

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Captive Rake
Circumstance: A creature is grabbed in the glabrezu's pincer.
The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes.
Ability
Divine Innate Spells
DC 34; 7th illusory disguise (at will), reverse gravity; 6th dispel magic (at will); 5th dimension door; 4th confusion (at will), dimension door (at will); 2nd mirror image (at will); Cantrips (7th) telekinetic projectile; Constant (6th) true seeing; (5th) tongues
Ability
Divine Rituals
DC 34; 1st abyssal pact
Ability
Steady Spellcasting
When a reaction would disrupt a glabrezu's spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a success.
Ability
Sudden Betrayal
A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.
Ability
Treacherous Veil
A glabrezu's illusory disguise can allow it to appear as a creature of any size.
Ability
Truth Vulnerability
A glabrezu's lies sustain them, and the truth can destroy them. Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes 3d6 mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.
Ability
Twisted Desires
(divination, divine) Once per month, a glabrezu can grant a mortal humanoid the effects of a miracle spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.
Offense
Melee
Circumstance: combat round (melee)
pincer +27 [+22/+17] (deadly 2d10, evil, magical, reach 15 feet), Damage 3d10+13 bludgeoning plus 1d6 evil and Grab
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
tongues
Perception
darkvision
true seeing
Weakness
cold iron 10
good 10
Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty.
5e SRD