Size:
Tiny
Type:
Fiend
Form:
winged biped
Temper:
fiendish
# App:
1d4 + 2, 1d4 + 6, 1d6 + 10
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Action
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d3 + 3) slashing damage plus 2 (1d4) necrotic damage.
Action
Multiattack
The skitterdark makes one Claw attack and one Bite attack.
Special
1/day each
hold person, fear
Special
At will
detect evil and good, detect magic
Special
Innate Spellcasting
The skitterdark's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can cast the following spells, requiring no material components:
Special
Magic Resistance
The skitterdark has advantage on saving throws against spells and other magical effects.
Special
Magic Weapons
The skitterdark's weapon attacks are magical.
Skitterdarks are minor demons in the grand scheme of demons, but demons nonetheless. Like their larger ilk, they delight in bloodshed and sowing chaos. Most often, they are summoned to the world by wizards to carry out minor assassinations, protect items, and harass foes. Easily bored, skitterdarks can be distracted by shiny things, fresh prey, and logical thought.
5e SRD