Actions/Abilities/Traits: (OSR)
Special
|Breath|Weapon
Once every 1d4 rounds, a vavakia can breathe out a 60-foot cone of green fire that seems to writhe and coil with the tortured shapes of a thousand screaming ghosts. This green fire is akin to vomiting up the countless souls the vavakia has consumed, and these souls consume flesh as surely as they consume sanity. A creature struck by this breath weapon takes necrotic damage (Breath save halves)-this damage manifests as blackened, melted flesh and skin but is treated as raw profane power. Evil creatures take half damage from the breath weapon, but good creatures who take any damage from a vavakia's breath weapon are automatically staggered for 1 round by the hideous sensation. In addition, any living creature that takes damage from a vavakia's breath weapon must also make a Death save to avoid suffering 1d8 points of Wisdom damage as her sanity slips away into madness. Immediately after the vavakia expels this green "soul fire", the wailing flames flow in reverse back into the demon's gullet through its open maw. This heals the vavakia effect. Ability damage from this effect can only be healed via restoration or more powerful healing magic.
Special
|Breath|Weapon
Frightful Presence Your very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is 40 feet. This ability affects only opponents with fewer Hit Dice or levels than the creature has. An affected opponent can resist the effects with a successful Death save. On a failed save, the opponent is shaken, or panicked if 4 HD or fewer. An opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.
Special
|Breath|Weapon
Smoking Wound Rather than blood, wisps of green smoke constantly weep from a vavakia's bite wound-a grim manifestation of the demon's effect on a mortal soul. Each time a vavakia bites a creature, that creature suffers an additional 2d8 points of necrotic damage-the wounds continue to smoke as long as the victim suffers from this reduction. The smoking wounds cause the victim to become sickened because of the hideous sensation and rank smell of the vapors.
Special
|Breath|Weapon
An effect that removes this sickened condition only temporarily causes the wounds to stop smoking-they begin smoking again in 1d6 rounds and persist as long as the victim suffers from the smoking wounds. Nonliving creatures bitten by a vavakia are immune to its energy-draining bite and do not exhibit smoking wounds.
Special
|Breath|Weapon
Stun A creature struck by a vavakia's tail slap must make a Paralysis save or be stunned for 1 round. On a critical hit, the stun effect lasts for 1d4 rounds on a failed save, and 1 round on a successful save.
Special
|Breath|Weapon
Telepathy You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Special
|Breath|Weapon
Trample You can attempt to overrun any creature that is smaller than yourself. Targets of a trample take bludgeoning damage equal to two times a typical melee attack from this creature. Victims may attempt to avoid the trampling creature and receive a Breath save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Special
|Breath|Weapon
True Seeing You see all things as they actually are, as per the spell True Seeing, as a constant ability.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Divine Innate Spells
DC 40; 9th massacre, power word stun; 8th divine aura, divine wrath (at will), earthquake; 5th dimension door; 4th dimension door (at will); Constant (9th) true seeing
Ability
Frightful Presence
(aura, emotion, fear, mental) 60 feet, DC 37
Ability
Restoration Vulnerability
A vavakia is repulsed by the restoration of souls. The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the doomed condition.
Ability
Rituals
DC 40; 1st abyssal pact
Ability
Smoking Wound
A creature damaged by the vavakia's jaws is sickened 1 from the rank smell of vapors from the wound.
Ability
Soulfire Breath
(death, divine, necromancy, negative) The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 20d6 negative damage (DC 42 basic Reflex save). A good creature that fails this save is becomes stupefied 2 for 1 minute (stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. The vavakia can't use Soulfire Breath again for 1d4 rounds.
Ability
Soulfire Inhalation
Circumstance: The vavakia's last action was Soulfire Breath;
The vavakia inhales and regains 10 Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.
Ability
Stunning Tail
(incapacitation) If the vavakia critically hits with its tail Strike, the target must succeed at a DC 40 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).
Ability
Trample
Large or smaller, claw, DC 40
Offense
Melee
Circumstance: combat round (melee)
ranseur +36 [+31/+26] (disarm, magical, reach 25 feet), Damage 3d10+17 piercing plus 1d10 acid and Grab
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Item
+2 greater striking ranseur
breastplate
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
cold iron 15
good 15