Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Action
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack.
Action
Multiattack
The cacodemon makes two Longsword and one Claw attack, or two Claw attacks.
Action
Summon (1/day)
The cacodemon has a 35% chance to summon 1d3 derghodemons (see Tome of Horrors 5e) or a cacodemon. The summoned demon appears in an unoccupied space within 60 feet of the cacodemon, but can't summon other demons. It remains for one minute, until it or the first cacodemon is slain, or until the first cacodemon takes an action to dismiss it.
Special
1/day
hold person
Special
3/day each
darkness, detect magic, detect thoughts, see invisibility
Special
Innate Spellcasting
The cacodemon's innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components:
Special
Magic Resistance
The cacodemon has advantage on saving throws against spells and other magical effects.
Special
Magic Weapons
The cacodemon's weapon attacks are considered magical for the purposes of damage resistances.