Size:
Huge
Type:
Fiend
Form:
Temper:
fiendish
# App:
1d6
Lair:
Diet:
Combat Dice: 0
Hit Points: 60 + 1d12
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Action
Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Action
Horror Nimbus (Recharge 5-6)
The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Action
Multiattack
The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Action
Teleport
The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Special
Magic Resistance
The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Telepathy|True Seeing|Unholy Nimbus
You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Special
|Telepathy|True Seeing|Unholy Nimbus
You see all things as they actually are, as per the spell True Seeing, as a constant ability.
Special
|Telepathy|True Seeing|Unholy Nimbus
Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a Spell save or be dazed for 1d10 rounds as visions of madness hound it.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Awesome Blow
Action
Feat 2
Cleave
Action
Feat 3
Improved Bull Rush
Action
Feat 4
Improved Critical (bite)
Action
Feat 5
Improved Initiative
Action
Feat 6
Iron Will
Action
Feat 7
Power Attack
Action
Melee 1
bite +23 (3d8+11/19-20)
Action
Melee 2
2 claws +23 (2d6+11)
Special
1/day-summon (level 5, 1 nalfeshnee 20%, 1d4 hezrous 40%, or 1d4 vrocks 50%)
1/day-summon (level 5, 1 nalfeshnee 20%, 1d4 hezrous 40%, or 1d4 vrocks 50%)
Special
At will
call lightning (DC 18), feeblemind (DC 20), greater dispel magic, slow (DC 18), greater teleport (self plus 50 lbs. of objects only)
Special
Constant
true seeing, unholy aura (DC 23)
Special
Unholy Nimbus (Su)
Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. spells
Ability
Claim Wealth
(conjuration, divine, extradimensional) The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into its hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), it vomits up all the items.
Ability
Divine Innate Spells
DC 34; 6th dispel magic (at will), divine wrath (at will); 5th dimension door, illusory object (at will); 4th circle of protection, dimension door (at will); Constant (6th) true seeing
Ability
Divine Rituals
DC 34; 1st abyssal pact
Ability
Forfeiture Aversion
A nalfeshnee's greed is such that losing possessions causes it harm. If an item is stolen from a nalfeshnee, the demon takes 3d6 mental damage.
Ability
Greedy Grab
2 circumstance penalty. On a success, the nalfeshnee steals the weapon.
Ability
Greedy Grab [Reaction]
2 circumstance penalty. On a success, the nalfeshnee steals the weapon.
Ability
Light of Avarice
Frequency: once per hour
Effect: Beams of unholy light shoot out from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a DC 34 Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item. Recovering from this sickness requires a DC 29 Will save instead of a Fortitude save. Ending the sickness in this way ends the slowed condition and makes the creature temporarily immune to the Light of Avarice for 24 hours. If the creature removes or drops the item, both the conditions end immediately, but the creature doesn't become immune.
Ability
Rituals
DC 34; 1st abyssal pact
Offense
Melee
Circumstance: combat round (melee)
jaws +28 [+23/+18] (magical, reach 15 feet), Damage 3d12+14 piercing
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
cold iron 15
good 15