Size:
Medium
Type:
Fiend
Form:
biped
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must succeed at a DC 13 Constitution saving throw or become paralyzed for one minute.
Special
Amphibious
The mane can breathe air and water.
Special
Pack Tactics
The mane has advantage on an attack roll against a target if at least one of the mane's allies is within five feet of the mane and the ally isn't incapacitated.
Special
Slimy Skin
The stygian mane has advantage to escape from the grappled or restrained condition.
Stygian manes have a vaguely reptilian or fish-like appearance, with a slick rubbery hide and yellowish spines that begin at their brow and protrude all the way down their back. The fangs of a stygian mane drip with horrid venom.
Stygian manes are most often found in the Stygian Swamps of the Abyss, where demon lords recruit them as guards and chattel minions. Although seldom encountered outside of Styx, the Abyss, and the Rings of Hell, they can be encountered in the mortal realms as summoned minions or in thin spots between the planes.
5e SRD