Size:
Large
Type:
Animal
Form:
ungulate
Temper:
beligerent
# App:
± 0 (2-8)
Lair:
Diet:
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
± 150
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite/1 hoof
1/1-4
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 8
Constitution: 14
Intelligence: 2
Wisdon: 8
Charisma: 5
Saving Throws
Saving Throw Bonuses
Consitution: +5
Offense
Bite
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d4) bludgeoning damage.
Trait
Passive Perception
9
Senses
Darkvision 60 ft.
Environments
desert
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
desert
Action
bite
1 * bite (1)
Special
Ill-tempered
Bite or kick creatures in their way, including owners.
Action
hoof
1 * hoof (1d4)
Special
Water
After drinking well, can survive 2 weeks without water.
Special
Desert travel
Move at full speed through broken lands and deserts.
Special
Carry loads
Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Special
Charge attacks
Are not possible, when mounted on a camel.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
desert
Offense
1 Attack
Circumstance: Combat
1d4
Offense
Special Attacks
Circumstance: Combat
Spit
Special
Spit
50% chance to spit, with a 25% chance to blind for 1d3 rounds.
Special
Beast of Burden
Can carry up to 6,000 gp (movement cut in half). Between 4-5 thousand gp, speed is reduced to 60-ft.
Irascible animals that are adapted to life in dry climates
An ornery beast of burden, the camel comes in two types, both of which have the same stats in game terms. The dromedary has only one hump and prefers warm climates. The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30-ft more slowly.
Regardless of the type, all camels can be domesticated, can carry immense loads (up to 6,000 gp, although this will cut their movement in half). Between 4 and 5 thousand gp, speed is reduced to 60-ft.
Their usual attack is a bite, but they will also spit (50%, with a 25% chance to blind for 1d3 rounds).
Treasure: None
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Camel Spit
To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a DC 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.
Ability
Desert-Adapted
A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
Ability
Sand Stride
The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
Offense
Melee
Circumstance: combat round (melee)
jaws +7 [+2/-3], Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spit +6 [+1/-4], Effect: camel spit
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
OSE
Irascible animals that are adapted to life in dry climates
An ornery beast of burden, the camel comes in two types, both of which have the same stats in game terms. The dromedary has only one hump and prefers warm climates. The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30-ft more slowly.
Regardless of the type, all camels can be domesticated, can carry immense loads (up to 6,000 gp, although this will cut their movement in half). Between 4 and 5 thousand gp, speed is reduced to 60-ft.
Their usual attack is a bite, but they will also spit (50%, with a 25% chance to blind for 1d3 rounds).
Treasure: None
OSRIC