Size:
Medium
Type:
Animal
Form:
goat
Temper:
# App:
± 0 (3d10)
Lair:
Diet:
you name it
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 10
Constitution: 11
Intelligence: 2
Wisdon: 10
Charisma: 5
Saving Throws
Saving Throw Bonuses
Strength: +2
Skills
perception: +2
Offense
Ram
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d4 + 1) bludgeoning damage.
Trait
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a 10 Strength saving throw or be knocked prone.
Trait
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Trait
Passive Perception
10
Senses
Darkvision 60 ft.
Environments
mountain
grassland
hill
urban
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
butt
1 * butt (1d4)
Special
Stampede
Herds of 20 or more can trample those in their path. 3-in-4 chance each round. +4 to hit human-sized or smaller creatures. 1d20 damage.
Special
Males
In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.
Special
Females and young
Flee from danger. Females do not have a butt attack. Young have half normal hit points.
Special
Stampede
See main entry.
Actions/Abilities/Traits: OSE
Wild animals that live in large, grazing herds. The exact type depends on the terrain.
OSE