Size:
Medium
Type:
Animal
Form:
goat
Temper:
# App:
± 0 (3d10)
Lair:
Diet:
you name it
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Strength: +2
Attributes
Strength: 12
Dexterity: 10
Constitution: 11
Intelligence: 2
Wisdon: 10
Charisma: 5
Skills
perception: +2
Senses
Darkvision 60 ft.
Trait
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a 10 Strength saving throw or be knocked prone.
Passive Perception: 10
Trait
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Offense
Ram
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d4 + 1) bludgeoning damage.
Environments
mountain
grassland
hill
urban
Actions/Abilities/Traits: D&D 5e
Wild animals that live in large, grazing herds. The exact type depends on the terrain.
OSE