Size:
Large
Type:
Aberration
Form:
... that walks like a man
Temper:
# App:
3d6
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Blue Slaad)
Actions/Abilities/Traits: D&D 5e (Blue Slaad)
Attributes
Strength: 20
Dexterity: 15
Constitution: 18
Intelligence: 7
Wisdon: 7
Charisma: 9
Skills
perception: +1
Offense
Bite
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d6 + 5) piercing damage.
Offense
Mutating Claw
Circumstance: Melee
8, reach 10 ft. (2d6 + 5) Slashing damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. con 15. The target is cursed. The cursed target can't regain Hit Points, and its Hit Points|Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Points|Hit Point maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a Red Slaad|XMM or, if it can cast spells of level 3 or higher, a Green Slaad|XMM. Only a Wish spell can reverse this transformation.
Offense
Claw
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.
Action
Multiattack
The slaad makes three attacks: one with its bite and two with its claws.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Trait
Passive Perception
11
Resistances
acid
cold
fire
lightning
thunder
Senses
darkvision 60 ft.
Languages
Slaad
telepathy 60 ft.
Environments
planar, limbo
The bone hooks that protrude from the back of a blue slaad's hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms its victim into a fully grown red slaad—or green slaad if the host was a spellcaster able to cast 3rd level spells or higher.
Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which can transform victims into red or green slaadi. Blue slaadi accompany red slaadi and behave similarly. They innately know the signs of chaos phage and avoid slaying creatures that carry it or other slaad curses.
5e Tools
Actions/Abilities/Traits: D&D 5e (Blue Slaad)
Actions/Abilities/Traits: D&D 5e (Death Slaad)
Actions/Abilities/Traits: D&D 5e (Death Slaad)
Attributes
Strength: 20
Dexterity: 15
Constitution: 19
Intelligence: 15
Wisdon: 10
Charisma: 16
Skills
arcana: +6
perception: +8
Offense
Bite (Slaad Form Only)
Circumstance: Melee
9 to hit, reach 5 ft., one target. (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.
Offense
Chaos Blade
Circumstance: Melee
9, reach 10 ft. (1d12 + 5) Slashing damage plus 10 (3d6) Necrotic damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Offense
Claws (Slaad Form Only)
Circumstance: Melee
9 to hit, reach 5 ft., one target. (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.
Offense
Greatsword
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.
Action
Multiattack
The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bonus Action
Shape-Shift
The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 15, 7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
detect magic
detect thoughts
invisibility (self only)
mage hand
major image
Spellcasting
Frequency:
At Will
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 16):
Detect Magic
Detect Thoughts
Invisibility (self only)
Mage Hand
Major Image
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 15, 7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
fear
fireball
fly
tongues
cloudkill
plane shift
Spellcasting
Frequency:
Daily
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 16):
Blight (level 8 version)
Cloudkill (level 6 version)
Fly
Plane Shift
Tongues
Trait
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Trait
Shapechanger
The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points|Hit Point.
Trait
Magic Weapons
The slaad's weapon attacks are magical.
Trait
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Trait
Passive Perception
18
Items
greatsword
Resistances
acid
cold
fire
lightning
thunder
Senses
blindsight 60 ft.
darkvision 60 ft.
Languages
Slaad
telepathy 60 ft.
Environments
planar, limbo
Death slaadi are suffused with energy from the Negative Energy Plane and exemplify evil's corruption of chaos, and they take sadistic pleasure in bringing harm to others. They propagate their race by dragooning mobs of red and blue slaadi and invading other planes. Humanoids who survive the incursion become incubators for new slaadi.
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs.
5e Tools
Actions/Abilities/Traits: D&D 5e (Death Slaad)
Actions/Abilities/Traits: D&D 5e (Gray Slaad)
Actions/Abilities/Traits: D&D 5e (Gray Slaad)
Attributes
Strength: 17
Dexterity: 17
Constitution: 16
Intelligence: 13
Wisdon: 8
Charisma: 14
Skills
arcana: +5
perception: +7
Offense
Bite (Slaad Form Only)
Circumstance: Melee
7 to hit, reach 5 ft., one target. (1d6 + 3) piercing damage.
Offense
Chaos Claw
Circumstance: Melee
8, reach 10 ft. (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Offense
Claws (Slaad Form Only)
Circumstance: Melee
7 to hit, reach 5 ft., one target. (1d10 + 3) slashing damage.
Offense
Greatsword
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 3) slashing damage.
Action
Multiattack
The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bonus Action
Shape-Shift
The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 14). The slaad can innately cast the following spells, requiring no material components:
detect magic
detect thoughts
invisibility (self only)
mage hand
major image
Spellcasting
Frequency:
At Will
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 16):
Detect Magic
Detect Thoughts
Invisibility (self only)
Mage Hand
Major Image
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 14). The slaad can innately cast the following spells, requiring no material components:
plane shift (self only)
fear
fly
fireball
tongues
Spellcasting
Frequency:
Daily
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 16):
Cloudkill
Fly
Plane Shift (self only)
Tongues
Trait
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Trait
Shapechanger
The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points|Hit Point.
Trait
Magic Weapons
The slaad's weapon attacks are magical.
Trait
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Trait
Passive Perception
17
Items
greatsword
Resistances
acid
cold
fire
lightning
thunder
Senses
blindsight 60 ft.
darkvision 60 ft.
Languages
Slaad
telepathy 60 ft.
Environments
urban
Outside of Limbo, gray slaadi act as living extensions of the will of their masters, the death slaadi. A gray slaad journeys to the Material Plane on errands of doom, often taking humanoid form. A gray slaad learns how to master the use of a greatsword and imbue it with its own innate magic.
A gray slaad that eats the entire corpse of a dead death slaad instantly transforms into a death slaad.
Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways.
5e Tools
Actions/Abilities/Traits: D&D 5e (Gray Slaad)
Actions/Abilities/Traits: D&D 5e (Green Slaad)
Actions/Abilities/Traits: D&D 5e (Green Slaad)
Attributes
Strength: 18
Dexterity: 15
Constitution: 16
Intelligence: 11
Wisdon: 8
Charisma: 12
Skills
arcana: +3
perception: +2
Offense
Bite (Slaad Form Only)
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 4) piercing damage.
Offense
Chaos Staff
Circumstance: Melee, Ranged
7, reach 10 ft. or range 60 ft. (1d8 + 4) Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Offense
Claw (Slaad Form Only)
Circumstance: Melee
7 to hit, reach 5 ft., one target. (1d6 + 4) slashing damage.
Offense
Staff
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 4) bludgeoning damage.
Offense
Hurl Flame
Circumstance: Ranged
4 to hit, range 60 ft., one target. (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.
Action
Multiattack
The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bonus Action
Shape-Shift
The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 12). The slaad can innately cast the following spells, requiring no material components:
detect magic
detect thoughts
mage hand
Spellcasting
Frequency:
At Will
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 14, 6 to hit with spell attacks):
Detect Magic
Detect Thoughts
Mage Hand
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The slaad's innate spellcasting ability is Charisma (spell save 12). The slaad can innately cast the following spells, requiring no material components:
fireball
fear
invisibility (self only)
Spellcasting
Frequency:
Daily
Attribute: cha
The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save 14, 6 to hit with spell attacks):
Fireball
Invisibility (self only)
Trait
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Trait
Shapechanger
The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points|Hit Point.
Trait
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Trait
Passive Perception
12
Resistances
acid
cold
fire
lightning
thunder
Senses
blindsight 30 ft.
darkvision 60 ft.
Languages
Slaad
telepathy 60 ft.
Environments
planar, limbo
Green slaadi are surprisingly intelligent and possess innate spellcasting ability. A green slaad can change its shape to appear as a humanoid. If it was born of a humanoid host, the slaad usually adopts its host's form.
At some unpredictable point in its existence, a green slaad unlocks the means to magically, instantly, and permanently transform itself into a gray slaad. Unlocking this knowledge can take years, even decades.
Green slaadi come into being when the propagation methods of red or blue slaadi affect certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified Humanoid communities ripe for invasion.
5e Tools
Actions/Abilities/Traits: D&D 5e (Green Slaad)
Actions/Abilities/Traits: D&D 5e (Red Slaad)
Actions/Abilities/Traits: D&D 5e (Red Slaad)
Attributes
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 6
Wisdon: 6
Charisma: 7
Skills
perception: +1
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d4 + 3) piercing damage.
Offense
Injecting Claw
Circumstance: Ranged
6, reach 10 ft. (2d6 + 3) Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. con 14. The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.
2d4 × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Test|D20 Tests. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.
Offense
Claw
6 to hit, reach 5 ft., one target. (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.
the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.
Action
Multiattack
The slaad makes three attacks: one with its bite and two with its claws.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Trait
Passive Perception
11
Resistances
acid
cold
fire
lightning
thunder
Senses
darkvision 60 ft.
Languages
Slaad
telepathy 60 ft.
Environments
planar, limbo
When a red slaad claws a humanoid creature, it can inject an egg from a gland under one of its claws. The egg works its way into its host and gestates, eventually forming a slaad tadpole. Such a tadpole then eats its way out of the host's body, feeds on the host's remains, and then seeks any other fresh meat it can find. The tadpole transforms into a fully grown blue slaad-or green slaad if the host had the ability to cast 3rd level spells or higher-within 2d12 hours.
Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which red slaadi implant using their claws, or other slaad curses.
5e Tools
Actions/Abilities/Traits: D&D 5e (Red Slaad)
Actions/Abilities/Traits: D&D 5e (Slaad Tadpole)
Actions/Abilities/Traits: D&D 5e (Slaad Tadpole)
Attributes
Strength: 7
Dexterity: 15
Constitution: 10
Intelligence: 3
Wisdon: 5
Charisma: 3
Skills
stealth: +4
Offense
Bite
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d4 + 2) piercing damage.
Trait
Magic Resistance
The slaad has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
7
Resistances
acid
cold
fire
lightning
thunder
Senses
darkvision 60 ft.
Languages
understands Slaad but can't speak
Environments
planar, limbo
Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching.
5e Tools
Actions/Abilities/Traits: D&D 5e (Slaad Tadpole)
The bone hooks that protrude from the back of a blue slaad's hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms its victim into a fully grown red slaad—or green slaad if the host was a spellcaster able to cast 3rd level spells or higher.
Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which can transform victims into red or green slaadi. Blue slaadi accompany red slaadi and behave similarly. They innately know the signs of chaos phage and avoid slaying creatures that carry it or other slaad curses.
5e Tools