Size:
Medium
Type:
Animal
Form:
chiropteran
Temper:
neutral
# App:
1d10
Lair:
Diet:
insectivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 10'
Climb/Arboreal:
Flight:
± 60'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1d4
Special
Darkvision
Natural sonar allows them to operate in total darkness.
Environments
underdark
Large carnivorous bat with 15-foot wingspan
A giant bat has a wingspan of 15 feet and weighs about 200 pounds. They have the same sensory abilities as normal-sized bats, but being much larger, they are able to attack adventurers; many are carnivorous, making such attacks likely.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite
1-4
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
bite
1 * bite (1d4)
Special
Echolocation
Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
Special
Echolocation
See main entry.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
underdark
Offense
1 Attack
Circumstance: Combat
1d2
Defense
Special Defenses
Circumstance: Combat
See below
Special
Highly Manoeuvrable
Users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher.
Special
Disease
There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
Special
Attack Method
They must land on their intended victims to attack.
Large carnivorous bat with 15-foot wingspan
These are giant versions of carnivorous ordinary bats. Their bodies grow up to 3-ft long, and they can have wingspans of up to 6-ft. Highly manoeuvrable, users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher. They must land on their intended victims to attack. There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Echolocation
A bat can use its hearing as a precise sense at the listed range.
Ability
Wing Thrash
Circumstance: Trigger: An adjacent enemy damages the giant bat.
The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Offense
Melee
Circumstance: combat round (melee)
fangs +10 [+5/+0], Damage 1d10+4 slashing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
echolocation (precise) 40 feet
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
Large carnivorous bat with 15-foot wingspan
A giant bat has a wingspan of 15 feet and weighs about 200 pounds. They have the same sensory abilities as normal-sized bats, but being much larger, they are able to attack adventurers; many are carnivorous, making such attacks likely.
Basic Fantasy Role-Playing Game
Nocturnal, flying mammals that roost in caves or ruins.
OSE
Large carnivorous bat with 15-foot wingspan
These are giant versions of carnivorous ordinary bats. Their bodies grow up to 3-ft long, and they can have wingspans of up to 6-ft. Highly manoeuvrable, users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher. They must land on their intended victims to attack. There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
OSRIC