Size:
Medium
Type:
Animal
Form:
ungulate
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI (Draft Horse)
Actions/Abilities/Traits: BECMI (Draft Horse)
Action
Nil
Nil
Actions/Abilities/Traits: BECMI (Draft Horse)
Actions/Abilities/Traits: BECMI (Riding Horse)
Actions/Abilities/Traits: BECMI (Riding Horse)
Action
2 hooves
1-4(x2)
Actions/Abilities/Traits: BECMI (Riding Horse)
Actions/Abilities/Traits: BECMI (War Horse)
Actions/Abilities/Traits: BECMI (War Horse)
Action
2 hooves
1-6(x2)
Actions/Abilities/Traits: BECMI (War Horse)
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
None
None
Special
Non-combatant
Will flee, if attacked.
Action
hoof
2 * hoof (1d4)
Special
Domestic
Not encountered in the wild.
Action
hoof
2 * hoof (1d6)
Special
Carry loads
Up to 4,500 coins unencumbered; up to 9,000 at half speed.
Action
hoof
2 * hoof (1d4)
Special
Domestic
Not encountered in the wild.
Special
Carry loads
Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Special
Charge
When not in melee. Requires a clear run of at least 20 yards. Rider's lance inflicts double damage. Horse cannot attack when charging.
Special
Melee
When in melee, both rider and horse can attack.
Special
Domestic
Not encountered in the wild.
Special
Carry loads
Up to 4,000 coins unencumbered; up to 8,000 at half speed.
Special
Stampede
Herds of 20 or more can trample those in their path. 3-in-4 chance each round. +4 to-hit human-sized or smaller creatures. 1d20 damage.
Special
Taming
Wild horses can be trained as mounts (riding horses).
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC (Draft Horse)
Actions/Abilities/Traits: OSRIC (Draft Horse)
Environments
Frequency:
Common
any
Offense
1 Attack
Circumstance: Combat
1d3
Bred for great strength and endurance. Used to pull vehicles and ploughs or as beasts of burden
One of the most common domesticated animals, horses are almost ubiquitous in most human societies. They are insufficiently sure-footed to take into most dungeon environments (cf mule).
OSRIC
Actions/Abilities/Traits: OSRIC (Draft Horse)
Actions/Abilities/Traits: OSRIC (Heavy Warhorse)
Actions/Abilities/Traits: OSRIC (Heavy Warhorse)
Environments
Frequency:
Uncommon
any
Offense
3 Attacks
Circumstance: Combat
1d8/1d8/1d3
Heavy warhorse trained for combat
Only about 10% of horses can be trained as warhorses, even by an expert, and warhorse training requires very specialised knowledge on the part of the trainer.
OSRIC
Actions/Abilities/Traits: OSRIC (Heavy Warhorse)
Actions/Abilities/Traits: OSRIC (Light Warhorse)
Actions/Abilities/Traits: OSRIC (Light Warhorse)
Environments
Frequency:
Uncommon
any
Offense
3 Attacks
Circumstance: Combat
1d6/1d6/1d3
Light warhorse trained for combat
Only about 10% of horses can be trained as warhorses, even by an expert, and warhorse training requires very specialised knowledge on the part of the trainer.
OSRIC
Actions/Abilities/Traits: OSRIC (Light Warhorse)
Actions/Abilities/Traits: OSRIC (Medium Warhorse)
Actions/Abilities/Traits: OSRIC (Medium Warhorse)
Environments
Frequency:
Uncommon
any
Offense
3 Attacks
Circumstance: Combat
1d4/1d4
Medium warhorse trained for combat
Only about 10% of horses can be trained as warhorses, even by an expert, and warhorse training requires very specialised knowledge on the part of the trainer.
OSRIC
Actions/Abilities/Traits: OSRIC (Medium Warhorse)
Actions/Abilities/Traits: OSRIC (Riding Horse)
Actions/Abilities/Traits: OSRIC (Riding Horse)
Environments
Frequency:
Uncommon
plains
Offense
1 Attack
Circumstance: Combat
1d2
Lightly built horses adapted to run at high speed
One of the most common domesticated animals, horses are almost ubiquitous in most human societies. They are insufficiently sure-footed to take into most dungeon environments (cf mule).
OSRIC
Actions/Abilities/Traits: OSRIC (Riding Horse)
Actions/Abilities/Traits: OSRIC (Wild Horse)
Actions/Abilities/Traits: OSRIC (Wild Horse)
Environments
Frequency:
Uncommon
plains
Offense
1 Attack
Circumstance: Combat
1d3
Lightly built horses adapted to run at high speed
One of the most common domesticated animals, horses are almost ubiquitous in most human societies. They are insufficiently sure-footed to take into most dungeon environments (cf mule).
OSRIC
Actions/Abilities/Traits: OSRIC (Wild Horse)
Actions/Abilities/Traits: Pathfinder 2e (Riding Horse)
Actions/Abilities/Traits: Pathfinder 2e (Riding Horse)
Ability
Buck
DC 16
Ability
Gallop
The riding horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
Offense
Melee
Circumstance: combat round (melee)
hoof +7 [+2/-3], Damage 1d6+4 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e (Riding Horse)
Actions/Abilities/Traits: Pathfinder 2e (War Horse)
Actions/Abilities/Traits: Pathfinder 2e (War Horse)
Ability
Buck
DC 17
Ability
Gallop
The war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
Offense
Melee
Circumstance: combat round (melee)
hoof +9 [+4/-1], Damage 1d6+5 bludgeoning
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e (War Horse)
Herd animals that are often used for transportation. Many different domesticated breeds exist.
OSE