Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Multiattack
The kalidah makes two attacks: one with its bite and one with its claws.
Special
1st level (4 slots)
cure wounds, detect evil and good, false life, inflict wounds
Special
2nd level (3 slots)
blindness/deafness, hold person, spike growth
Special
3rd level (3 slots)
conjure animals, fear, feign death, plant growth
Special
4th level (3 slots)
banishment, blight, death ward, divination, locate creature
Special
5th level (2 slots)
antilife shell, cloudkill, contagion, greater restoration
Special
6th level (1 slot)
true seeing, wall of thorns
Special
7th level (1 slot)
mirage arcane, regenerate
Special
Cantrips (at will)
druidcraft, mending, resistance, thorn whip
Special
Keen Smell
The kalidah has advantage on Wisdom (Perception) checks that rely on smell.
Special
Pounce
If the kalidah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be forced prone. If the target is prone, the kalidah can make one bite attack against it as a bonus action.
Special
Spellcasting
The kalidah king is a 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following cleric spells prepared:
Special
Stake to the Chest
If a piercing weapon made of wood is driven into a kalidah's chest while it is prone, the kalidah is restrained until the stake is removed.