Size:
Large
Type:
Magical Beast
Form:
ursine
Temper:
# App:
1-4 (1-4)
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
120' (40')
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
2 claws/1 bite
1-8(x3)

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Beak
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Action
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Action
Multiattack
The dire owlbear makes one attack with its beak and one attack with its claws.
Special
Blood Frenzy
The dire owlbear has advantage on melee attack rolls against a creature that doesn't have all its hit points.
Special
Keen Sight and Smell
The dire owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
8 (1d6+4 plus

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
claw
2 * claw (1d8)
Action
bite
1 * bite (1d8)
Special
Bear hug
If a victim is hit by both paws in the same round, the owl bear hugs for an extra 2d8 automatic damage.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Improved Initiative
Action
Feat 2
Great Fortitude
Action
Feat 3
Skill Focus (Perception)
Action
Melee 1
2 claws +8 (1d6+4 plus grab)
Action
Melee 2
bite +8 (1d6+4)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bloodcurdling Screech
(auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is fleeing for 1 round and frightened 3.
Ability
Gnaw
Circumstance: The owlbear has a creature grabbed with its talons.
The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 as long as it remains sickened.
Ability
Screeching Advance
(auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.
Offense
Melee
Circumstance: combat round (melee)
talon +14 [+10/+6] (agile), Damage 1d10+6 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
The dwarves selectively bred owlbears for toughness, ferocity, and slightly more discipline and intelligence. They also managed to introduce a bulette trait they considered desirable into the creatures: specifically, the ability to burrow rapidly. The dwarves termed the result "dire owlbears," although that label isn't really correct. Most "dire" creatures are primitive branches of a family tree that managed to survive for eons unchanged from more savage versions, usually in isolated regions far from civilization.
Because of the armor plating they wear, dire owlbears are sometimes misidentified as mutated or freakish bulettes by frightened travelers and farmers whose horses and other livestock these monstrosities prey on.
5e SRD
Huge (8' tall, 1,500 pounds), ill-tempered, carnivorous bear-like creature with the face of an owl. Owl bears are found in dense forests and underground.
OSE