Size:
Huge
Type:
Magical Beast
Form:
hybrid
Temper:
inquisitive, territorial
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage.
Action
Multiattack
The akhlut makes two attacks: one with its bite and one with its tail slam. It can't make both attacks against the same target.
Action
Tail Slam
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 +4) bludgeoning damage.
Special
Echolocation
The akhlut can't use its blindsight while deafened.
Special
Hold Breath
The akhlut can hold its breath for 30 minutes.
Special
Keen Hearing and Smell
The akhlut has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Special
Pack Tactics
The akhlut has advantage on attack rolls against a creature if at least one of the akhlut's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
27 (4d8+15/15-20 plus 4d6 cold and
Special (Ex)
Savage Bite
Special (Ex)
Shore Storming
Special (Ex)
Snow Vision

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Shore Swarming
An akhlut automatically transforms into an orca whenever it is fully immersed in water, losing its legs and fur. Likewise, when an akhlut emerges from the water, it automatically transforms into its wolf-orca hybrid form. If an akhlut moves from water to land (or vice versa) on the round before initiating combat, it gains a +8 bonus on its initiative check. This initial attack resolves as a charge. An akhlut has the same statistics in both forms.
Special
|Shore Swarming
Snow Vision Snow Walking An akhlut can see perfectly well in snowy conditions.
Special
|Shore Swarming
An akhlut can walk on snow or thin sheets of ice as though affected by water walk. It only leaves a trail on such surfaces when it wants to.
Special
|Shore Swarming
Swallow Whole The creature makes one bite Attack as a full-round action against a victim it has struck successfully the round prior. If the Attack hits, the target is swallowed. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the creature, and it takes cold damage at the start of each of the creature’s turns. The creature can have only one target swallowed at a time. If the creature dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.
Special
|Shore Swarming
Swallowed creatures take damage each round equal to 1/4 this creature’s weakest normal melee attack until they escape; escaping requires cutting your way out (AC as creature; stomach has HP equal to 1/4 the creatures’ total HP max).

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (bite)
Action
Feat 3
Improved Initiative
Action
Feat 4
Improved Vital Strike
Action
Feat 5
Iron Will
Action
Feat 6
Power Attack
Action
Feat 7
Skill Focus (Stealth)
Action
Feat 8
Vital Strike
Action
Feat 9
Weapon Focus (bite)
Action
Melee 1
bite +27 (4d8+15/15-20 plus 4d6 cold and grab)
Special
1/day
control weather (windy or cold weather only)
Special
Savage Bite (Ex)
An akhlut's bite threatens a critical hit on a roll of 18-20.
Special
Shore Storming (Ex)
An akhlut automatically transforms into an orca whenever it is fully immersed in water, losing its legs and fur. Likewise, when an akhlut emerges from the water, it automatically transforms into its wolf-orca hybrid form. If an akhlut moves from water to land (or vice versa) on the round before initiating combat, it gains a +8 bonus on its initiative check. This initial attack resolves as a charge. An akhlut has the same statistics in both forms.
Special
Snow Vision (Ex)
An akhlut can see perfectly well in snowy conditions, and does not take any penalties on Perception checks while in snowy weather.
Special
Snow Walking (Su)
An akhlut can walk on snow or thin sheets of ice as though affected by water walk. It only leaves a trail on such surfaces when it wants to.
Possessing the body, head, and tail of a killer whale and the powerful legs of a huge wolf, the akhlut is the alpha predator of the polar landscape. Truly personifying the term "seawolf," these intelligent and resilient creatures travel freely between the land and sea in search of prey.
Akhluts are the masters of their domain. Though they have been seen across all of the world's oceans and many of its coastlines, akhluts are most comfortable in cold regions with easy access to the sea. Because their pods can reach almost a dozen members, anything is fair game from reindeer and seals to mammoths and whales. The only beings powerful enough, or foolhardy enough, to evict a pod of akhluts from their territory are dragons and other akhluts.
Playful Predators. Akhluts possess undeniable cunning and inquisitiveness, with no two pods using the same strategies to solve problems or hunt prey. Easily bored, akhluts crave stimulation and are known to follow ships and caravans for miles in the hopes that someone might provide something new or exciting to experience. They can be especially mischievous, freeing fish and game from traps purely to hunt he creatures themselves.
Dangerous Steeds. The akhlut's natural power, intelligence, and versatility make them incredibly desirable mounts, but the effort to tame one of these creatures is dangerous and not to be taken lightly. Even akhluts who have been mounts for years are willful enough to assert themselves from time to time. With a great deal of patience and a little luck, akhluts can become fiercely loyal and protective companions.
5e SRD