Size:
Large
Type:
Magical Beast
Form:
centauroid
Temper:
agreeable
# App:
1d8
Lair:
Diet:
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Action
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Action
Multiattack
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Action
Pike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Special
Charge
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Special (Ex)
Undersized Weapons

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
2 hooves/1 weapon
1-6(x2)/by weapon
Action
hoof
2 * hoof (1d6)
Action
weapon
1 * weapon (1d6 or by weapon),
Special
Weapons
Bows, clubs, lances.
Special
Lair
Hidden in dense woods, along twisting, guarded paths.
Special
Females and young
Normally remain in the lair. Flee if attacked. Young have 2HD and make 2 hoof attacks (1d2) and 1 weapon attack (1d4 or by weapon).

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Improved Initiative
Action
Feat 2
Run
Action
Melee 1
longsword +5 (1d8+2/19-20)
Action
Melee 2
2 hooves +0 (1d6+1)
Action
Ranged 1
spear +5 (1d8+2/×3)
Special
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Shield Block
Ability
Trample
Medium or smaller, hoof, DC 18
Offense
Melee
Circumstance: combat round (melee)
hoof +9 [+5/+1] (agile), Damage 1d10+4 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
spear +9 [+4/-1] (thrown 20 feet), Damage 1d6+4 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.
5e SRD
Fantastic creatures with the legs and body of a horse, and the upper body and head of a human. Live in small family or tribal groups, in wild meadows and isolated forests.
OSE