Size:
Large
Type:
Magical Beast
Form:
Temper:
# App:
1, 2, 1d6 + 4
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Action
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Multiattack
The griffon makes two attacks: one with its beak and one with its claws.
Special
Keen Sight
The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 talons
7 (1d6+3)
Action
bite
8 (1d6+3)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Rake
Against a grappled opponent, you may make two additional Bite attacks using a single action. A monster with the rake ability must begin its turn already grappling to use its rake-it can't begin a grapple and rake in the same turn.
Action
2 claws/1 bite
1-4(x2)/2-16
Action
claw
2 * claw (1d4), 1 * bite (2d8)
Action
bite
2 * claw (1d4), 1 * bite (2d8)
Special
Attack horses
Within 120', unless a morale check is passed.
Special
Defend nest
Attack if it is approached.
Special
Taming
Captured young can be trained as loyal mounts. Their fierce nature cannot be trained out: they still instinctively attack horses.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Iron Will
Action
Feat 2
Skill Focus (Perception)
Action
Feat 3
Weapon Focus (bite)
Action
Melee 1
bite +8 (1d6+3)
Action
Melee 2
2 talons +7 (1d6+3)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flying Strafe
The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Ability
Pounce
The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack.
Offense
Melee
Circumstance: combat round (melee)
beak +14 [+9/+4] (deadly 1d10), Damage 2d8+4 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
scent (imprecise) 60 feet
This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings.
5e SRD
Large, rapacious predators combining the features of an eagle (head, wings, front claws) and a lion. Prey on horses.
OSE