Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Jellyfish Venom
(poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round); Stage 3 2d10 poison damage and paralyzed (1 round)
Ability
Squeeze
A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while Squeezing.
Offense
Melee
Circumstance: combat round (melee)
tentacle +18 [+14/+10] (agile, reach 20 feet), Damage 2d8+8 bludgeoning plus jellyfish venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
mental
precision
Perception
darkvision
Resistance
bludgeoning 10
poison 10
Weakness
piercing 5
slashing 5