Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deep Breath
A spinosaurus can hold its breath for 2 hours.
Ability
Rip and Tear
Requirements The spinosaurus has a creature grabbed in its jaws; Effect The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save) and 1d6 persistent bleed damage.
Ability
Staggering Sail
(incapacitation) Requirements The spinosaurus is swimming on the surface of water; Effect With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is slowed 1 until the end of its next turn. Critical Failure The creature takes double damage and is stunned 3.
Offense
Melee
Circumstance: combat round (melee)
bite +23 [+18/+13] (deadly d12, reach 20 feet), Damage 2d12+14 piercing plus Grab
Offense
Swallow Whole
Medium, 2d12+12 bludgeoning, Rupture 19
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet