Size:
Medium
Type:
Magical Beast
Form:
Temper:
# App:
1, 2, 1d12 + 2
Lair:
Diet:
Combat Dice: 0
Hit Points: 12 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
4 (1d6+1)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Blink
You can blink as a constant ability. This imparts a 50% miss chance for all melee and ranged attacks and spells that target you.
Action
1 bite
1-6
Action
bite
1 * bite (1d6)
Special
Blink
In combat, teleport close to an enemy, attack, then reappear 1d4 * 10' away. If they have initiative, can blink away without the opponent being able to counter-attack.
Special
Disappear
If in serious danger, the pack can flee by entirely disappearing.
Special
Hate warp beasts
Always attack.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Reflexes
Action
Feat 2
Iron Will
Action
Melee 1
bite +4 (1d6+1)
Special
At will-quickened
dimension door (self only)
Special
Constant
blink

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Occult Innate Spells
DC 18; 4th dimension door; Constant (4th) blink
Ability
Pack Attack
The blink dog's Strikes deal an additional 1d4 damage to creatures within the reach of at least two of the blink dog's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +11 [+7/+3] (agile, finesse), Damage 1d6+3 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Sylvan
Perception
darkvision
scent (imprecise) 30 feet
Highly intelligent, dingo-like dogs that live in packs. Have the innate ability to blink in and out of existence.
OSE