Size:
Medium
Type:
Animal
Form:
lupine
Temper:
predatory, territorial
# App:
2d10
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Special
Keen Hearing and Smell
The alpha wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Special
Pack Tactics
The alpha wolf has advantage on an attack roll against a creature if at least one of the alpha wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Special
Pounce
If the alpha wolf moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the alpha wolf can make one additional bite attack against it as a bonus action.
Special
Running Leap
With a 10-foot running start, the alpha wolf can long jump up to 25 feet.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
2 (1d6+1 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 bite
1-6
Action
bite
1 * bite (1d6)
Special
Training
At the referee's discretion, captured cubs may be trained like dogs. Wolves are difficult to train.
Special
Strength in numbers
Packs of 4 or more wolves have morale 8. If the pack is reduced to less than 50% of its original size, this morale bonus is lost.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Perception)
Action
Melee 1
bite +2 (1d6+1 plus trip)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Pack Attack
The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+4/-1], Damage 1d6+2 piercing plus Knockdown
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
This pack of wolves moves in unison, as if compelled by a magical force. Alpha wolves are the biggest and strongest of a wolf pack. They are smart enough to question orders but will generally do what their told if commanded by a Wicked Witch.
Most wolf packs work together, but wolf swarms are larger packs that take cooperation to another level entirely, compelled by the silver whistle to do the whistler's bidding.
5e SRD
Carnivorous relatives of dogs that hunt in packs.
OSE