Size:
Large
Type:
Animal
Form:
lupine
Temper:
predatory
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
7 (1d8+6 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
bite
1 * bite (2d4)
Special
Training
At the referee's discretion, captured cubs may be trained like dogs. Dire wolves are ferocious and extremely difficult to train.
Special
Mounts
Sometimes trained as mounts by goblins.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Buck
DC 20
Ability
Pack Attack
The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2] (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or Grab
Offense
Worry
Circumstance: The dire wolf has a creature grabbed with its jaws.
The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Carnivorous relatives of dogs that hunt in packs.
OSE