Tremendous deep ocean dwellers with barbed tentacles and sharp-edged suckers
The giant squid dwells in the deep ocean. One can grow to a tremendous size, to a maximum of around 40 feet for females and 33 feet for males. The mantle of the giant squid is about 6½ feet long (more for females, less for males). Their tentacles are studded with barbs and sharp-edged suckers.
Members of any group of these creatures encountered are equally likely to be male or female. The GM may roll for this or may assign them as they see fit.
Basic Fantasy Role-Playing Game
Giant, ten-armed cephalopods. Two of the ten arms are larger, and may be used to attack ships. Dwell in the depths of the sea, only surface to find prey.
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Giant, ten-armed cephalopods. Two of the ten arms are larger, and may be used to attack ships
These monsters live deep within the oceans at depths few can reach. Occasionally they will surface to attack a passing ship. When these squid attack they will attach themselves with two tentacles to the ship. This leaves the other eight tentacles free to go after the crew. When the squid has picked the ship clean it will crush the hull and drag the wreckage to its lair.
A giant squid's body is protected by a tough shell (AC 3), but its tentacles and head is more vulnerable (AC 7). Each tentacle hits for 1d6 damage. With each successful hit it grabs its victim and holds it. With each successive round the tentacle does an additional 2d6 crushing damage until the victim is dead. It takes one round to eat its dead victim, then the tentacle is free to attack a new target. The squid's sharp beak bites for 5d4 damage. They only way to get a squid to release its victim is to sever the tentacle by causing 10 hp damage to it.
Those within the tentacle's grasp are 25% likely to have both arms held, and as such they are helpless. Most of the time (50%) they will have one limb held and are able to attack with a -3 penalty. The other 25% of the time the victim will both arms free and can attac
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