Ruleset: Valor
Shark

Size: Large
Type: Beast
Form: shark
Temper: predatory
# App: 1, 2, 1d4 + 2, 1d6 + 6
Lair:
Diet: carnivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits:
 

These sharks dwell in the deepest seas, only traveling near the surface to gather enough food to survive. Their largest teeth are over a foot long and capable of breaking through the hull of a ship. Academics call these ancient monsters megalodons, but for the normal folk they are widely known as deep terror sharks.

Ancient Guardians. Deep terrors were created long ago to protect long-forgotten civilizations. Now, these guardians patrol ancient ruins, protecting the treasures they hold from those who dare to trespass. Once a day a deep terror leaves its ruins to hunt.

A Shadow in the Sea. The first sign of a deep terror hunting near the surface is the sighting of a massive shadowy object moving quickly below the surface. By the time its fin appears, this shark has already begun its attack.

5e SRD
Possible True Forms:
Wereshark
 
Shark
Wereshark
1d12
[[ hunting buddies ]]
1d4

sea, tropical, nearshore
uncommon

sea, tropical, euphotic
uncommon

sea, tropical, dysphotic
uncommon

sea, temperate, nearshore
uncommon

sea, temperate, euphotic
uncommon

sea, temperate, dysphotic
uncommon

sea, subarctic, nearshore
uncommon

sea, subarctic, euphotic
uncommon

sea, subarctic, dysphotic
uncommon

sea, arctic, nearshore
rare

sea, arctic, euphotic
rare

sea, arctic, dysphotic
rare



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