Size:
Huge
Type:
Animal
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and as a bonus action the megatherium can make a Strength (Athletics) check to Shove the target. It can choose to pull a target 5 feet towards itself on a successful check.
Action
Multiattack
The megatherium makes two claw attacks.
Action
Rending Claws
If the megatherium strikes one creature with two claw attacks in the same round, it deals an additional 7 (2d8) slashing damage to that target.
Special
Forester
The sloth has advantage on Dexterity (Stealth) checks in forest terrain and its movement is not slowed by trees or undergrowth in forest terrain. Magically manipulated terrain can impede its movement.
Special
Keen Senses
The megatherium has advantage on Wisdom (Perception) checks.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
2 claws
2-12(x2)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Musk
1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Ability
Rend
claw
Offense
Melee
Circumstance: combat round (melee)
claw +15 [+10/+5] (reach 10 feet), Damage 2d8+8 slashing plus Knockdown
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 60 feet