Size:
Medium
Type:
Animal
Form:
chiropteran
Temper:
neutral
# App:
1d10
Lair:
Diet:
insectivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 bite
1-4
Action
bite
1 * bite (1d4)
Special
Echolocation
Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
Special
Echolocation
See main entry.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Echolocation
A bat can use its hearing as a precise sense at the listed range.
Ability
Wing Thrash
Circumstance: Trigger: An adjacent enemy damages the giant bat.
The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Offense
Melee
Circumstance: combat round (melee)
fangs +10 [+5/+0], Damage 1d10+4 slashing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
echolocation (precise) 40 feet
low-light vision
Nocturnal, flying mammals that roost in caves or ruins.
OSE