Size:
Large
Type:
Animal
Form:
Temper:
# App:
1, 2, 3d4
Lair:
Diet:
herbivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
gore
8 (2d6+9)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
Powerful Charge When you make a charge, your attack deals an extra 2d6 damage in addition to the normal benefits and hazards of a charge.
Action
1 butt or trample
2-8 or 2-16
Action
horn
1 * horn (2d4)
Action
trample
1 * trample (2d12)
Special
Charge
If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.
Special
Charge; Trample
See main entry.
Special
Charge; Trample
See main entry.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Endurance
Action
Feat 2
Great Fortitude
Action
Feat 3
Skill Focus (Perception)
Action
Melee 1
gore +8 (2d6+9)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Rhinoceros Charge
The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked prone by the force of the blow.
Ability
Trample
Medium or smaller, foot, DC 18
Offense
Melee
Circumstance: combat round (melee)
horn +14 [+9/+4], Damage 2d8+6 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
scent (imprecise) 30 feet
Dim, armoured, herbivorous mammals.
OSE